Forum Discussion
6 years ago
@EA_Blueberry I think you may have misunderstood my reply. I am saying the whole spirit if the circle is to stay inside it, and all areas outside are, in spirit (but early game, not in effect) removed from play, and that I have a problem with people being outside the circle and how easy it is to just stay outside of it for long periods of time. When I play, I avoid being outside the ring at any time, even early game, and think everyone should try to stay out of it entirely.
To answer your question, absolutely the ring should be feared. The ring should be a place of nightmares. The ring should be a force to be reckoned with that truly does restrict the playable area instead of just being mild inconvenience while loot gathering. There are plenty of audible warnings given, and good players will keep track of the zone, where and when they need to move. If you spend an inordinate amount of time outside the ring, or take too long to make a plan of movement if the next zone is far away, you almost deserve to be torn apart by either the ring or the people catching stragglers who didn't account for the ring and are just running.
To answer your question, absolutely the ring should be feared. The ring should be a place of nightmares. The ring should be a force to be reckoned with that truly does restrict the playable area instead of just being mild inconvenience while loot gathering. There are plenty of audible warnings given, and good players will keep track of the zone, where and when they need to move. If you spend an inordinate amount of time outside the ring, or take too long to make a plan of movement if the next zone is far away, you almost deserve to be torn apart by either the ring or the people catching stragglers who didn't account for the ring and are just running.
6 years ago
This damage is really insane. It seems like it punishes significantly more regular players, compared to those, who intentionally camp outside.
In general simple damage increase does not seem right to me. Any of these options would be better:
- Modify the damage based on how far you are from the edge
- Gradually increase the damage over time after the ring is stopped
- Increase the damage over time only for those who stay outside (like first 15 seconds - regular damage, next 15 seconds - double damage etc.)
- 6 years agoWill your out-of-circle damage be set too high? Say good 15% damage is the pain of the original 4th lap injury? How do you let some players with bad armor fight with each other to win, especially Players who are able to kill level 1 armor by armor 2~4, etc., are you asking the player to send them a head to call them to play a game? Does the official consider whether the 15% of the set damage is too high? So that some players can not win the opponent without good armor....