Forum Discussion
You stated the following:
"If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it. "
Just out of curiosity when jumping from the ship how do I know where the circle is going to be? I am a veteran player from Fortnite and that was and always has been the challenge. Where is circle going?
I don't "decide" to drop further away from the circle any more than anyone else does. What I and the people I play with do is launch where we think we want to go, watch other squads and pick a zone close to if not on top of other squad to loot and engage as fast as possible. This has been the strategy we have used in every battle royale type game we play together.
I posted earlier about our experience with the circle, but after reading this comment I felt the need to respond. There is no way to decide in the beginning how far away from the circle you are going to be and under the current "elite" circle damage settings all this game is doing as soon as you see the circle on the other side of the map, you better stop looting/not pick a fight, chicken up and run.
Honestly I put no value on the multi streak badge and laugh if I am in a random fill game with a level 20 player who has 5 streaks and less than 20 kills on their character.
I like the concept behind the elite and I hope you guys do address the storm damage. But I also feel there is so much more that could be tweaked in this game at this point that I will continue to play normal Apex and rack up a couple hundred thousand more legend tokens.
On a side note the game is pretty well polished and one helluva fun game to play, thanks for the fun times.
- 6 years ago
@Vhalei wrote:
@mastiffslingerThere is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.You're saying that by having more damage and being faster, the circle amplifies the affect of RNG in Apex Elite compared to ordinary Apex because players have less time to prepare for battle. You believe that if looting is even more of a lottery in Apex Elite that it will prove who the real Champions are even though or even because the result is more dependant on RNG?
If that isn't what you're saying then why are you advocating RNG in Elite Queue?
Surely the fairer and more equal a game is the more likely you are to find who has the more skill and is the best?
If the game is more random than ever then surely the results are more random as well? 🤔
- 6 years ago
The topic is feedback on the increased circle damage. I gave mine. I also responded to an earlier statement about deciding to land outside circle because in the context written it sounds like an informed choice. Which obviously it isn’t since it is random.
- 6 years ago
@warslag wrote:
@Vhalei wrote:
@mastiffslingerThere is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.You're saying that by having more damage and being faster, the circle amplifies the affect of RNG in Apex Elite compared to ordinary Apex because players have less time to prepare for battle. You believe that if looting is even more of a lottery in Apex Elite that it will prove who the real Champions are even though or even because the result is more dependant on RNG?
If that isn't what you're saying then why are you advocating RNG in Elite Queue?
Surely the fairer and more equal a game is the more likely you are to find who has the more skill and is the best?
If the game is more random than ever then surely the results are more random as well? 🤔
The skill doesn't come into play from the RNG, its how you manage what you have and use it to get the kills and the win. High risk high reward based on chance. And I dont think the circle should move faster, but have more damage? definitely. Skilled players keep track of it and utilise it to pressure other players. The skilled player is the one who knows what they have, what the enemy has, and manipulates the situation to their advantage instead of crying about the game not being fair. We could just cover every single loot area in tier 3 shields, peacekeepers, r99s, r301s and call it a day, because that makes the game fair and removes the RNG, but that would break the game. The fun aspect of battle royales is getting what you are given by the numbers and working the situation into a victory.
- Gidoru6 years agoNew Hotshot
@Vhalei
Oh wow so in order to be a 'skilled player' you have to be able to know what the enemy has? How does the 'skilled player' accomplish this exactly without some wizardry or use of a hack that lists enemies loadouts? So I should just see the enemies 200 meters away and automatically know what kind of armor, weapons and attachments they have to be good at this game right? Just like you right? Please do enlighten me.
The skilled player is also one that "manipulates the situation to their advantage instead of crying about the game not being fair."
Hmm interesting take you have there, so players like Shroud, Mendokusaii and Dizzy who are infinitely better than you'll ever be at this game and have all complained about 'things not being fair' must not be skilled players by your definition huh? Im pretty sure I can find a pro player(something you'll never be btw) in literally any game who has complained that something in that game isnt fair, but they just suck according to you. Seems like you know what real skill is though right? You must be the most skilled player around, im sure thats why you're making millions on dollars on twitch with all the people tuning in to your sick FPS skills right? - 6 years ago@Gidoru you use your eyes and ears and pay attention when engaging. Every weapon sounds slightly unique, and you can tell at least in general if someone is engaging with a sniper, shotgun, rifle, wingman, etc. If they have a shotgun, you move away. If they have a sniper, you hide and get close.
When you shoot someone, it shows you what armor they have, if any. If I see a white icon show up, I know they can take 150 damage at the most, so a full headshot from the peacekeeper is a 1 shot kill. 13-14 shots with pistols, smgs and rifles.
The reality is in a FUN game, things will not be perfectly fair unless it is a fairly small, compact situation. Apex will never be fair unless everyone drops with the same guns, same armor, and has the same amount of healing gear and grenades. Everyone gets upset about things when they don't work in their favor, and cheers when things DO work in their favor. What is "fair and acceptable" is only a matter of perspective. If you shoot someone with a peacekeeper and they kill you, the peacekeeper doesnt do enough damage. If they shoot you with it and you die, it does too much damage.
I am not saying that I am even great at the game, but I am good enough to not die to the zone and understand how this game layout means you need to move, and you should do it sooner rather than later. The problem with the ring was players didn't care about it, it was a mild inconvenience that made you pop a syringe every now and again, instead of being the restrictive force it was intended to be. Now it is a restrictive force, and you're crying because the thing that is supposed to restrict the playable area actually restricts the playable area.