Forum Discussion
@mastiffslinger wrote:
You stated the following:
"If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it. "
Just out of curiosity when jumping from the ship how do I know where the circle is going to be? I am a veteran player from Fortnite and that was and always has been the challenge. Where is circle going?
@mastiffslinger
There's no way to know where the circle will first appear, but in general if you land in the corners of the map you're increasing your chances of having to run further if the ring appears towards the opposite end of the map. It's very possible the circle's end can still appear in your corner, but if you land near the middle you'll usually have a lesser distance to run. If you're Pathfinder though, you can see where the next ring will be by tapping one of the beacons. Huge advantage towards the end so you can make a defensive stand while others are running from the ring.
@kartikins
From what I'm seeing the feedback is that the ring's strength is too strong and needs to be slightly nerfed.
What do you all think about not nerfing the strength of the ring but reduce the speed of it so you have more time to loot and outrun it?
Utilizing the ring for fighting & looting is/was an integral part of the gameplay.
A risk/reward decision that the player made.
You've pushed ring damage up so high that this risk/reward decision had been almost entirely removed; no finesse, or complexity of choice, just a binary 'in ring -> good, outside ring -> dead'
There's no venturing into the storm to out flank or reposition, no res'ing in the storm, no weighing up of looting vs moving, no fights in the storm.
It's thoroughly detrimental to gameplay.
- 6 years ago
So, at first I didn't like this change which I'm going to put down to a possible spike in cheating when Elite Queue was released.
But I have also noticed the players are sticking together and working together more. Which is quite an important thing to bear in mind because I think that anything that gets players to need each other is going to be positive. I think I'm going to need more time to assess the changes to damage but at the moment I'm starting to think that ordinary Apex could also do with a tweak to circle damage just so that it at least stings a bit more.