Forum Discussion
Utilizing the ring for fighting & looting is/was an integral part of the gameplay.
A risk/reward decision that the player made.
You've pushed ring damage up so high that this risk/reward decision had been almost entirely removed; no finesse, or complexity of choice, just a binary 'in ring -> good, outside ring -> dead'
There's no venturing into the storm to out flank or reposition, no res'ing in the storm, no weighing up of looting vs moving, no fights in the storm.
It's thoroughly detrimental to gameplay.
So, at first I didn't like this change which I'm going to put down to a possible spike in cheating when Elite Queue was released.
But I have also noticed the players are sticking together and working together more. Which is quite an important thing to bear in mind because I think that anything that gets players to need each other is going to be positive. I think I'm going to need more time to assess the changes to damage but at the moment I'm starting to think that ordinary Apex could also do with a tweak to circle damage just so that it at least stings a bit more.