Forum Discussion
@kartikins wrote:
OR have a system whereby while the ring is moving it does more damage the deeper you are in it... so when it first crosses you you only take 1 dmg per tick... 50 meters in it ups to 2 dmg per tick, 100m in and it goes to 3dmg per tick, 150m goes to 4dmg per tick and 200m or more it goes to 5. Then multiple those numbers by the time you are outside... up to 30secs x1; 30-45 x2; 45-60 x3 and over 60 x4. That way you give players a little more time and freedom.
@kartikins
First, thank you for writing all the feedback and quoting responses from the thread. That takes time to do and also helps summarize feedback from the discussion for those just jumping into it.
Second, the community has spoken! The damage was too strong and based off the feedback we've been seeing the team adjusted it.
This doesn't mean that's the end of changes and the damage will stay there. The team will closely monitor everyone's thoughts on this damage adjustment and review the data for games.
I quoted that section of your response above because I just love it and it would indeed make for an interesting system. We've actually seen this mentioned before from other players too, but not sure if there's a technical limitation behind it. We'll make sure the feedback here gets passed along to the team though. 👍
Keep on voicing your thoughts and hope you all enjoy the weekend in the ring!