Forum Discussion
@kartikinsWhat they are saying.
The change does not make sense even if you're getting a lot of positive feedback, which I highly doubt that you are. Unless you count Reddit which is literally just an echo chamber in which one side of an issue is up voted and the other is down voted and pushed to the bottom without justification or explanation.
What are you gaining from this change?
1. People can not longer camp the zone to reach top 5
What are you losing from this change?
1. Ability to loot in the zone, something which helps to equalize RNG elements of the game
2. Ability to fight in the zone, something you cant always prevent
3. Ability to revive teammates in the zone. If nothing else this thing alone is not worth losing. The ability to revive teammates and make clutch comebacks is part of what Apex so much fun. Ive won multiple games where my 2 partner died and I ended up making an epic escape, revived them and won the game.
4. Ability to reposition in the zone to counter edge campers. In the current Elite if you're caught between edge campers and the zone you're dead and lose the game 90% of the time. There is essentially nothing you can do, they have a better position and all the time in the world, yet you have no choice but to run right into them and cant stop.
You're losing a core part of the fun and identity of the game for something thats not even a big problem.I dont remember A SINGLE person complaining about zone camping ever. I understand you're probably testing this out for the Ranked Mode in Season 2, but you need to look at other solutions or other metric for determining ranks.
Honestly I could see the damage of the first 2 zones going up from normals because the first zone is pitiful but it shouldnt COMPLETELY REMOVE all zone based gameplay. AT MOST it should be something like 3,6,9,12 for the zones. Anything higher compromises gameplay and tactics.
@Gidoru Sry man, but why are you addressing that to me? Its more or less exactly what I have been saying since the start. I 100% agree, this change does way more harm than good.
I personally am skeptical that campers and exploiters are posing such a problem to the game anyway, but if people feel they are then I have already suggested a number of ways to address that without undermining all these other things.
In my opinion, those who camp/exploit will always find a way to do that anyway... in my last post I said how players can jump centrally, stock up on nades, goto a choke point and nade spam any team trying to get back into the zone... either they will have to run into the nades (and go down) or stay back in the ring (and also go down)... then you just run in and out looting for a few seconds at a time until you've got all their stuff.
Anyway, you should be addressing your comments to Blueberry or someone, they are the ones who need convincing, not me. I am only one person and I don't claim for a second to speak for other Apex players, but it certainly seems from this thread that a much greater percentage of players feel these changes are detrimental than positive.
Take care.