Forum Discussion
@warslag wrote:
@Vhalei wrote:
@mastiffslingerThere is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.You're saying that by having more damage and being faster, the circle amplifies the affect of RNG in Apex Elite compared to ordinary Apex because players have less time to prepare for battle. You believe that if looting is even more of a lottery in Apex Elite that it will prove who the real Champions are even though or even because the result is more dependant on RNG?
If that isn't what you're saying then why are you advocating RNG in Elite Queue?
Surely the fairer and more equal a game is the more likely you are to find who has the more skill and is the best?
If the game is more random than ever then surely the results are more random as well? 🤔
The skill doesn't come into play from the RNG, its how you manage what you have and use it to get the kills and the win. High risk high reward based on chance. And I dont think the circle should move faster, but have more damage? definitely. Skilled players keep track of it and utilise it to pressure other players. The skilled player is the one who knows what they have, what the enemy has, and manipulates the situation to their advantage instead of crying about the game not being fair. We could just cover every single loot area in tier 3 shields, peacekeepers, r99s, r301s and call it a day, because that makes the game fair and removes the RNG, but that would break the game. The fun aspect of battle royales is getting what you are given by the numbers and working the situation into a victory.
@Vhalei
Oh wow so in order to be a 'skilled player' you have to be able to know what the enemy has? How does the 'skilled player' accomplish this exactly without some wizardry or use of a hack that lists enemies loadouts? So I should just see the enemies 200 meters away and automatically know what kind of armor, weapons and attachments they have to be good at this game right? Just like you right? Please do enlighten me.
The skilled player is also one that "manipulates the situation to their advantage instead of crying about the game not being fair."
Hmm interesting take you have there, so players like Shroud, Mendokusaii and Dizzy who are infinitely better than you'll ever be at this game and have all complained about 'things not being fair' must not be skilled players by your definition huh? Im pretty sure I can find a pro player(something you'll never be btw) in literally any game who has complained that something in that game isnt fair, but they just suck according to you. Seems like you know what real skill is though right? You must be the most skilled player around, im sure thats why you're making millions on dollars on twitch with all the people tuning in to your sick FPS skills right?
- 6 years ago@Gidoru you use your eyes and ears and pay attention when engaging. Every weapon sounds slightly unique, and you can tell at least in general if someone is engaging with a sniper, shotgun, rifle, wingman, etc. If they have a shotgun, you move away. If they have a sniper, you hide and get close.
When you shoot someone, it shows you what armor they have, if any. If I see a white icon show up, I know they can take 150 damage at the most, so a full headshot from the peacekeeper is a 1 shot kill. 13-14 shots with pistols, smgs and rifles.
The reality is in a FUN game, things will not be perfectly fair unless it is a fairly small, compact situation. Apex will never be fair unless everyone drops with the same guns, same armor, and has the same amount of healing gear and grenades. Everyone gets upset about things when they don't work in their favor, and cheers when things DO work in their favor. What is "fair and acceptable" is only a matter of perspective. If you shoot someone with a peacekeeper and they kill you, the peacekeeper doesnt do enough damage. If they shoot you with it and you die, it does too much damage.
I am not saying that I am even great at the game, but I am good enough to not die to the zone and understand how this game layout means you need to move, and you should do it sooner rather than later. The problem with the ring was players didn't care about it, it was a mild inconvenience that made you pop a syringe every now and again, instead of being the restrictive force it was intended to be. Now it is a restrictive force, and you're crying because the thing that is supposed to restrict the playable area actually restricts the playable area.