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Akipekopeko's avatar
Akipekopeko
Rising Vanguard
12 hours ago

Combating Smurfing and Main Account Inactivity

 

To address the issues of smurfing, boosting, and account inactivity in ranked leagues, I propose the simultaneous implementation of three systems.

 

・Leap-frogging Bonus RP

Introduce a "Leap-frogging" mechanism to bonus RP. Using big data held by the developers, the system should identify outliers in K/D ratios and significant discrepancies between "individual damage" and "squad average damage." When these outliers are detected, substantial bonus RP  is awarded to the individual.

If defining new statistical criteria is resource-intensive, the existing "Kill Point (KP) Cap" logic could be repurposed as the trigger for this leap-frogging bonus.

 

・Revised Rank Reward Conditions

Change the criteria for receiving rank rewards from "highest rank reached" to "final rank maintained" at the end of the season.

 

・Introduction of Rank Promotion Rescission

If a player fails to achieve either a specific number of matches played or a minimum amount of RP earned after being promoted, that promotion will be rescinded. This "rescission" is handled separately from standard demotions; it will not consume demotion protection, nor will it lower the player's internal MMR.

 

By implementing these three measures in tandem, highly skilled players can be swiftly isolated into their appropriate skill brackets, protecting beginners and intermediate players. Simultaneously, this ensures a healthy, active population in the higher tiers.

Could this be the key to drastically improving matchmaking precision and ensuring overall competitive fairness?

2 Replies

  • Crucially, these three measures must be implemented as a unified package. Implementing them in isolation would not only be ineffective but could potentially be counterproductive by encouraging further account switching or stagnation.

  • I haven't thought about this for long, so my opinion may change over time, but it seems to me that any system complex enough to require these kinds of relatively complex fixes is probably just plain too complex to begin with.

    I would love to see a simpler ranking system, but that's another discussion for another time. Right now what this game needs as a fix for smurfing is verified accounts. A live mobile phone number, an active email, and a credit card on file. $50 deposit to play, forfeited if they detect a second account on the same IP address or you get a cheating ban, and the account is permanently deleted. You can start a new one, but you have to pony up another forfeitable $50. If you get a second $50 hit then the third goes to $100, fourth goes to $250. And so on. It's fine if people want to be jackasses, but at least make them pay for it.

    Now that I think about it some more, this would have been the perfect and most worthwhile use for xbox connect. Facial recognition allowing only you to log into your account (no selling accounts to other people) and not allowing you to log into any other account. Prevents idiot siblings from messing with your account and prevents you from leveling up their account. Win, win, and win. Too bad connect was useless for everything else. And cost $100.

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