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2-3 feet away? I find that hard to believe TBH...but if that did happen it was a one time thing and not some kind of game breaking issue.
Before you spawn you can change character and loadout...I'd suggest utilizing this nice feature to help you get out of the spawn points better if a team is camping.
And the broken matchmaking is not an inconvenience, it is what it is and will always be that way. I'll quit if the team I'm on is putting a pounding on the other team at times as well. If the score is like 60% to 20% it's over! It's boring to just sit there and kill kids that instantly run right into you without any resistance lol
The one positive thing I can say about the Control Mode is that besides all of the little issues it has been my go to game mode since it was released, usually I’m spending more time playing Rogue Company than I am on Apex but that just hasn’t been the case (I’m not talking about a little playtime difference either...) usually I just do apex dailies and spend the rest of my time on Rogue Company but the complete opposite has been happening where Im now spending all of my gaming time on Apex again and only doing my dailies on Rogue Company despite them having a new battlepass and stuff to grind too
if the Control Mode is removed... I have no doubt in my mind that I will be going back to Rogue Company as my main game just because of the infinite respawn factor, playing Battle Royale just isn’t an enjoyable experience anymore you just land, die, instantly leave, on repeat... until you actually do survive... it gets old but the Control Mode has the potential if they just filled in for missing players, rotated B so one team can’t have it the entire match, more freedom in gun loadout choices, etc I think the leaver penalty was just a lazy approach at fixing the mode which is why Arenas died... Arenas suffers from the exact same issues of players getting disconnected, going afk, never making it into the match, leaving early, etc so it needs players to be filled in too
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