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As for circles ending on unreachable places. Have you never been in a game were the circle basically finishes on or beside the hill by Slums? Any team that gets there before the final couple of circles is golden. Views all around so you can see anyone follow you up a zip, or if someone fires a new one, and likewise the balloon is far too close so you can see and shoot any that try to use it.
@WHITEyy6969Oh absolutely! But the final circles of that are usually on the west side of that ridge with the houses and the balloon.
Our squad had a ranked game where we couldnt get go them at all (no pathfinder). Their zip was outside circle. Had a Watson and caustic setup. Pure camper style. Really good on their part! But we won the game by just rotating to cover and creating our own (bang/gibby) camp in the buildings. Soon as they dropped off the ridge, they dropped faster than an anti vax kid.
Sorry totally skipped your question. I would say yes only if they did the same to the pad and pylon. I once saw a caustic ult destroy a Watson pylon on twitch... I might have laughed a little too much at that one.
- 7 years ago@AcessorieSS I think the reason that the jump-pads need to be destructible is because you can block doorways with them.
- 7 years ago
Valid point for jump pads! Most players dont know you can shoot them.
- 6 years ago
Technically speaking you can destroy pathfinders ziplines, but only if it has been shot through an open door at any stage. Closing the door removes the entire line.
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