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ZaGFzyx's avatar
ZaGFzyx
Seasoned Newcomer
3 hours ago

Discussion on Game Mechanics and Game Operation

PS:My English proficiency is limited. The following text is translated by AI. Please forgive me for any awkward phrasing or errors.

All the following suggestions regarding weapons, legends and game mechanics are highly subjective personal opinions. I am not a professional game planner or designer, and my views do not take all factors into comprehensive consideration. Please forgive me if some content is unreasonable or unpleasant to read. Friendly communication and rational discussion from all players are also welcome.

Regarding the current positioning of various weapons in the game:

  1. Light Machine GunsCurrently, light machine guns are in an awkward position, especially the L-STAR. They feel cumbersome to handle, inferior to assault rifles at mid-range, and worse than SMGs in close-quarters combat.There was once an excellent adjustment that the longer an LMG fired continuously, the smaller its hip-fire spread would be. I really appreciated this change and cannot understand why it was removed.I would like to ask the development team if there are any optimization plans for the positioning and future adjustments of light machine guns.
  2. Ammo SystemEach type of ammo now has distinct characteristics: energy ammo has no bullet drop; shotgun shells feature multiple pellets and can break windows quickly; sniper rounds have penetration effects; light rounds offer a higher carry capacity; heavy rounds suffer from severe bullet drop.These are all my personal observations. In addition, since the Wingman now uses sniper ammo, why has it not been granted the penetration effect? Is this due to balance concerns or simply a design oversight?I hope the developers will test and add new ammo mechanics in the future, so that weapons within the same category, such as assault rifles, can have distinct gameplay differences and unique trade-offs when using light rounds, heavy rounds and other types of ammo.For example: energy weapons deal no damage to Wattson’s ultimate and could even recharge it; heavy rounds could deal bonus damage to player-made structures, such as Rampart’s tactical abilities and Caustic’s traps.

Apart from firearms, I also have some feedback on legends and game mechanics.I believe the recent change to Caustic — where enemy Caustics can receive ability damage from opposing Caustics — is a poor adjustment.Apex Legends is fundamentally a shooter, and the outcome of player confrontations should mainly depend on gun skill.However, this change has altered the core gameplay, turning matches into contests of ability spamming and ability frequency.I would like to ask if the development team plans to restore the old mechanic, allowing Caustic to become immune to enemy Caustic abilities once again. Furthermore, will this type of immunity be expanded to all Control legends, making them unaffected by slow effects from other same-class Control legends?

In terms of legend class division, I feel the classification of some legends is rather vague. I suggest adding clear counter relationships between each class:

  • Assault: Focus on frontline suppression and environmental destruction, strong against Control legends.
  • Support: Provide powerful healing and utility to make up for shortcomings in gunfights, strong against Assault legends.
  • Control: Excel at area denial and crowd control, strong against Support legends.
  • Skirmisher: Possess high mobility and slow cleansing abilities, strong against Control legends.
  • Recon: I have not yet come up with a clear positioning for this class.

I am very dissatisfied with the global enemy health bar visibility mechanic. I suggest either removing it completely or turning it into an exclusive Recon class passive, so only Recon legends can see enemy health bars.Moreover, I hope mobility-related abilities can be fully customised with keybinds. For instance, keep the double jump on Octane’s jump pad bound to Space, and allow players to set a separate custom key for Valkyrie’s jetpack.

When it comes to game operation, the recent Gundam collaboration was fantastic. Data shows that daily active players have increased by nearly one hundred thousand. I hope to see more crossover collaborations, similar to the frequent crossovers in Fortnite. I also look forward to large-scale in-game events, such as a crossover event between Gundam and Godzilla.The previous Tales from the Outlands stories were incredibly compelling, and I am confused about why they were discontinued. Was it due to cost issues or other reasons?Will cooperative PVE content be released in the future? I am very much looking forward to it.

Overall, I truly love Apex Legends. I hope the game can keep running steadily for another ten or twenty years, until I can no longer play.With the recent player rebound from the Gundam collaboration, this game has "revived" twice from hardship, if I recall correctly. I do not want the game to rely on repeated revivals; I only wish for long-term stable operation, even if it is an unrealistic expectation.I hope the development team can focus on proper, down-to-earth operation instead of risky or improper decisions.This is a game that has deeply captivated me. I even hope that one day, my children will also get to experience and enjoy Apex Legends.

 

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