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Healing slows you down for a reason. Same for PK needing the lever action animation between shots. It's called "for balance purposes". It's not because you "muscle memory" a set of keys to counter said balancing that it's "skill based". It's exactly like finding a way to have no CD on your ability (if it was possible) and call it "skill based" if you can reproduce the exploit on demand.
- 7 years ago
I have no horse in this race, but it begs this question as it's unfair to discuss this wihtout it - What about strafe jumping in quake or combos in sf2?
Both are absolutely unintended exploits of engine, resulting in unintented mechanics and advantages when using them. Both were, however, embraced by the developers as tool that help in creating skill-based progress and investment-return dynamics.
Not only that, but they literally established one of the best competitive fps games and how it's played in one case and redefined the entire genre into something ten times better than it was and became a staple mechanic that's to this day one of the most important concepts in the genre.
- 7 years ago
It's a macro abusable mechanic. You can slide while healing which I think is a skill based mechanic.
- 7 years ago
Ow, people can use macro for recoil, let's remove weapon's recoil for make it fair.
- 7 years ago
There were no macros back in Quake. So no, this should not stay in game. It is an abuse of a mechanic. Also deal with the no recoil macros already, most streamers even the top 2 for this game use it. It is not fun to watch, it is not fun to die to and it is not fun to having to deal with laser beams.
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