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I have no horse in this race, but it begs this question as it's unfair to discuss this wihtout it - What about strafe jumping in quake or combos in sf2?
Both are absolutely unintended exploits of engine, resulting in unintented mechanics and advantages when using them. Both were, however, embraced by the developers as tool that help in creating skill-based progress and investment-return dynamics.
Not only that, but they literally established one of the best competitive fps games and how it's played in one case and redefined the entire genre into something ten times better than it was and became a staple mechanic that's to this day one of the most important concepts in the genre.
It's a macro abusable mechanic. You can slide while healing which I think is a skill based mechanic.
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