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Hopping (at least in Apex) is NOT skillbased, it IS an exploit due to the variation in hitboxes. Fighting somebody like Caustic who has a massive hitbox, if he's jumping around it doesn't matter, his hitbox is huge and you can hit him regardless but a smaller hitbox such as Wraith? That's where it becomes an exploit.
We used to do the same back in Halo 3 on the Xbox360 for Team Swat (For those who don't know, Team Swat = one headshot kills with any weapon) the elite model had a head that swayed and bobbed as you jumped, it also left gaps in the hitboxes which made headshots on elites while jumping really hard to hit. It got to the point where most people would quit out of a game if they saw somebody playing an elite in Swat due to the blatant exploiting of hitboxes via jumping.
Hell there was even something called "Strongsiding" where you'd run and look at the ground so your head was ducked and the enemy couldn't hit it from behind. That's more of a skill based thing than hopping around as it only work if getting shot from behind and the downside was you couldn't see where you were going.
- 7 years ago
@ThatFawkzi wrote:Hopping (at least in Apex) is NOT skillbased, it IS an exploit due to the variation in hitboxes. Fighting somebody like Caustic who has a massive hitbox, if he's jumping around it doesn't matter, his hitbox is huge and you can hit him regardless but a smaller hitbox such as Wraith? That's where it becomes an exploit.
People are referring to b-hopping specifically as it refers to doing it while healing as to not lose movement speed, not just "jumping around".
It's actually incredibly difficult to do effectively, even harder to do in a combat situation, and requires a fair deal of skill. You don't have to take my word for it, google it, watch some youtube instructional videos and give it a try.- 7 years agoIt's a 3 line macro. google it.
- 7 years ago
I think you are talking about something else. Bunny hopping is as skill-based in Apex as it is in any other source game. It's not extremely hard, but it's not exactly easy to pull off, especially consistently. It is pretty similar as a glitch to quake engine glitches (source being based on it), which are widely used and accepted at professional and official level of play since the beginnings of the franchise, as they help with the skill ceiling and managing a more consistent return on investment dynamics when it comes to practicing these games.
- 7 years ago
It's easy to do with a macro. That's my problem with it.
- 7 years ago
Yes people who use macros are unfortunate but if there is one thing humanity has not learned in all its years on this earth it is that you cannot regulate integrity
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