Forum Discussion
@SugoiBuruSera
You completely missed the point. If you can make a macro to accomplish it, it falls into the cheating/exploiting category which is against the rules.
Also, combos in fighting games are meant to be used. Animation cancels in FPS only shorten reloading animation by a tiny margin, nothing that allows you to shoot your weapon twice in a row when it's not supposed to. Finally, quake is an old game, wtv happens in there has nothing to do with Apex.
Healing is supposed to slow you down for balancing purposes. Allowing it to be circumvented with bunnyhopping is just plain stupid. May as well remove the slow completely while you're at it.
PK having to go through a lever action between each shot is also there for balancing. If you want an exploit that allows you to shoot it twice faster than intended to stay in the game, may as well throw the balance out the window and allow it to shoot faster, hey?
Slowing down the player or forcing him to go through animations is there to BALANCE the game. It is required. Allowing a bunch of key presses (and/or macros) to ignore those aspects and wanting those exploits to stay in the game is wanting to not have balance in the game. It's just stupid.
A tad bit harsh with the statements, with your forum entry, but you're definitely getting the correct points across. I understand your aggravation with these macros and exploits being used and I stand beside you in agreeance.
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