Forum Discussion
To reply to you in the same manner would probably go like this:
"I can't learn how to do something, so I want it nuked from orbit so people with better hand-eye than me don't have an advantage".
I play using a controller and toggle crouch, so bunnyhopping for me was never going to be super viable - but taking it out is a weird maneuver for a competitive game. Whoever brought up strafe-jumping and quake is on the money with this one imho. You learned how to do something and it afforded you more chance to outplay people - IF - you outplayed them. It still meant you were relying on USING the mechanic well.
It's not like the terrain exploit on the dropship where you can shoot out but not have bullets shot at you... or any of the other dozen small genuine exploits which afford a situational advantage.
It made something possible for everyone, which when used well afforded an advantage and when used poorly did absolutely nothing. Same has been true in 80% of FPS games since the genre came into being :S
- 7 years ago
Yep. There was no risk/reward or smart playing in competitive quake where cash prizes were on the line.
You been playing games long? :P
- 7 years ago@Anlbrd the endgame is not the focal point of the decisions per minute that players make. Healing is a risk/reward based on: I have low hp, if I stop to heal I might die. I have low hp, if I stop to heal I have more hp. Is the chance of death worth the extra hp and subsequent reduced chance of death?
Instead, bunny hopping makes it so: I have low hp, I am unlikely to die if I heal despite doing it literally right in front of people shooting at me, so I will.
It is truly disappointing that you dont understand such a basic concept.- 7 years ago
@VhaleiI can try a clutch heal while walking away, or I can try a clutch heal while bhopping which is more difficult than just walking away but offers more advantage if I get it right. -The game involving this had a higher skill cieling. There was more to learn, more situations to use it in or not, more variety in how people played (I use a controller with toggle crouch, bhopping was never going to be a strong part of my playing).
You make it sound as though bunnyhopping made people invincible so they could heal infront of someone spamming them with a spitfire.
The risk/reward considerations still existed with bhopping, it didn't take any of that away. What you've said the effect of bhopping was is categorically untrue :S People got shot and killed whilst bunnyhopping.[edit] - you are right though, I absolutely 100% do not see your point :S
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 5 minutes ago
- 47 minutes ago
- 50 minutes ago
- 55 minutes ago
- 6 hours ago