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Yep. There was no risk/reward or smart playing in competitive quake where cash prizes were on the line.
You been playing games long? :P
Instead, bunny hopping makes it so: I have low hp, I am unlikely to die if I heal despite doing it literally right in front of people shooting at me, so I will.
It is truly disappointing that you dont understand such a basic concept.
- 7 years ago
@VhaleiI can try a clutch heal while walking away, or I can try a clutch heal while bhopping which is more difficult than just walking away but offers more advantage if I get it right. -The game involving this had a higher skill cieling. There was more to learn, more situations to use it in or not, more variety in how people played (I use a controller with toggle crouch, bhopping was never going to be a strong part of my playing).
You make it sound as though bunnyhopping made people invincible so they could heal infront of someone spamming them with a spitfire.
The risk/reward considerations still existed with bhopping, it didn't take any of that away. What you've said the effect of bhopping was is categorically untrue :S People got shot and killed whilst bunnyhopping.[edit] - you are right though, I absolutely 100% do not see your point :S
- 7 years ago@Anlbrd it is a bug exploit. It always was, and always will be, and anyone who intentionally exploits it should be banned the same as any other intentional bug exploitation.
- 7 years ago
@VhaleiIt adds to gameplay, as it has in other FPS games since time began. The discussion is around whether apex embrace it like quake did with strafejumping or not and why. You saying it's an exploit and should be bannable etc is a red herring to the discussion at hand.
Innumerable games have embraced bunnyhopping as it adds to the game, or in the case of Quake, Tribes and other competitive FPS games - defines the gameplay. It's more difficult to do than just pressing heal and walking, or sliding or anything else that is passive rather than active. So it's another skill to master the use of, thus making playing the game slightly more complicated and varied.
When you talk about risk/reward of healing or not, that mechanism is still there and any consideration of disabling your weapons to get armor or shields is always a consideration of risk/reward.
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