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Remind me of 1 old Starcraft 1 exploit lolz when you can instantly duplicate multiple units by group them using Ctrl+1 and Ctrl+2, then rapidly tap between Ctrl +1 and Ctrl +2. You got max numbers of that unit in no time.
Sadly it was patched few months after that. Luckily there was no Starcraft forum at that time so no one screamed on keeping it , cuz it requires a bit of "skill" and greatly "contritbutes" to the gameplay.
My point is: Respect how the gameplay is designed , is it so hard?
Even after bunnyhoping is removed, there are still a ton of things to differentiate a skilled player and a normal one.
@d3adc3IIBunnyhopping isn't removed - bunnyhopping and healing at the same time is.
Should bunnyhopping be removed?
How about cancelling your reload animation by switching weapons?
Shall we remove turning to use momentum to get longer slides coming off of a pathfinder hook?
What about jumping to get more height just as you hit an octane jump pad?
You're comparing players using the engine exactly as it works in ways which actually requires a bit of practise to cheap exploits to do with spamming and overloading a crude game engine.
The kind of player that can't see the difference in these things has absolutely no place giving feedback to improve a competitive game.
By your logic it wasn't even an exploit when it worked in game - because it worked according to the game's design at the time. What world do you guys live in? lol
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