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1. everything is too far apart and disorganized. I have no idea where i am going since the walls and buildings are so tall. you can't see POI from the ground so you have to rely on the map but with so many divider walls blocking your path, getting around is a chore
2. the loot pool is abysmal. there are literally blocks of space where there is zero loot. When i do find loot, its just mostly ammo. 25% of my games so far i can not find a backpack for the first 10 minutes. And then there it is difficult to find scopes, magazines, stocks, etc. since everything is so spaced far apart.
3. this map is too big for 60 players. at the moment, we have revival which increases the population but i fear playing trios or quads would be worse here then on stormpoint
4. the level design is also nonsense. there are basements, sub basements, rooftops, hidden tunnels, etc. I am constantly getting sniped from every which direction and i can't find back because i have one gun with no scope
5. everything looks the same. especially since its night time. the POIs at olympus, broken moon, kings canyon all look different okay, not broken moon because they literally copied/paste everything. the POIs here look the same because it just looks liek you're in a city center. yeah one has a round building with cherry blossoms and another is a rectangular building. but i have no idea where i am most of the time.
- MrGreenWithAGun12 months agoNew Ace
I commented on the map, but I agree with many of your assessments after playing it more.
The biggest problem with the map is that there are few very distinct locations, leaving much of the map using near identical structural assets. You can too easily get disoriented.
I do like the zip lines between the roof tops, they make the map some what playable.
But much of what you said is spot on.
I think at this point the biggest problem I have is I can't find the weapons or the ammo I need, but for some odd reason, the other teams can??
- 12 months ago
Strong agree on all points.
- W3stminst3r12 months agoSeasoned Ace
First impression: Visually not too bad but rather poorly thought-out which results in chaotic gameplay.
The various POIs all look quite similar - the individual features are missing.
There are some jump pads but no vehicles (at least I haven't found any yet) and no balloons?!
This makes the map feel large and players quickly become disorientated when not using the mini map.I usually get used to new maps after about one week of playing Apex.
That's the ammount of time, which I will also give "the district" before drawing a final conclusion.
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