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I agree. Aim-assist has always been an issue but less people were aware of how over tuned pads were when the integration of the two inputs happened.
Years later, aim-assist is severely over powering mouse and keyboard on all levels of play; casual, competitive, and professional in both battle royal and arenas.
There’s a clear disconnect between developers and the player community. And apparently that disconnect is a global feature of EA and Respawn.
Apex legends could have 3x the revenue and player base if they actually implemented balances in a timely fashion. EA and respawn must lack of leadership, vision, and communication for such a good product to be performing as poorly as it is..
- 2 years ago
@TspinWhat actually happened is people found the right settings to use, such as 4-3 Linear no deadzone, etc. And now 4-1 Linear with ALC per optics which is even stronger. Because for some reason if you turn on the per optics in ALC but turn off ALC, those per optics settings still apply to the normal presets (For some reason using ALC as opposed to the normal presets has less rotational aim assist, so having that off is ideal, but the per optics settings still apply)
Either way, it's a much different climate now with those settings as opposed to when everyone was using 3-3 classic or even 4-3 classic with small deadzone. You could argue that controller aim hasn't changed that much since then, but these new settings make it easier for players to aim better if they aren't that experienced, and make playing on controller more accessible. As someone who never played FPS on controller, I found that I aim way better with linear as opposed to classic, and my accuracy with R99 for example was on avg 10-15% better than on MnK in training scenarios.What's also changed is the idea of stick drift. People used to complain about stick drift but now it's acceptable to have some, as you would have it either way with Linear. It's a clear sign the raw input from the stick isn't being limited and as long as there's some tiny amount of input, aim assist will be active.
Devs should take this into account and realize that now that people have found the optimal settings for aiming, it's time to make some adjustments. There are far less casual players playing Apex these days than there were 3 or 4 years ago.
- csj7112 years agoNew Vanguard
Thank you for replying to my post!
I sympathize with your reply.
As you said, Apex Legends seems to have a lot of conflict between pads and MnK users at the moment, more than other games...
And, I was honestly a little flustered when I saw the developers communicating with users about Killcode Stories via Reddit recently...
The developers can communicate with users about the story, but I wonder why they don't largely reflect the users' wishes for problems in the game...
In Korea, the developers of several highly popular games (Lost Ark, Maple Story, etc.) are making great efforts to facilitate communication with users through various meetings and official broadcasts and to improve the inconveniences they are experiencing as soon as possible.
Through this, users can play more comfortable games by improving inconvenience, and they have high expectations as they learn about various new characters, skins, and additional contents that will be updated in the future.
Through this, the popularity of games has continued for a long time.
But in the case of Apex Legends, despite its huge popularity in so many countries and huge profits, it's a pity that this kind of communication is not working well...
If EA and Respawn listened to users' opinions more than they do now, they would have been able to play games in a more pleasant environment..
I hope EA and Respawn will stop being stubborn and listen to the opinions of the users a little more...
- 2 years ago@csj711 Honestly I think the reason is pretty is simple, EA and Respawn are American companies and the vast majority of players in the NA are playing on controller, including the devs themselves. So us MnK players voices are kind of drowned out, unfortunately. "The needs of the many" I guess. But I still feel like for a game that prides itself on competitive integrity, this is something that needs to be addressed.
- csj7112 years agoNew Vanguard
You seem to be familiar with pad and pad's aim assist.
And there's a lot I can relate to what you say.
Through Twitch broadcasting, I'm also seeing Korean Master and Predator MnK users collapsed by lower rank pad users like platinum or diamond.
What's even sadder is that MnK users, who are masters and predictors, are getting tired of the reality that is upsetting about this situation but not changing much, and are eventually playing happier in other FPS games like Valorant, The Finals, PUBG, etc.
This problem is getting worse due to malicious users using converters.However, EA and Respawn are not responding effectively and sanctioning this.
Even malicious users who use converters say this. "Thank you so much for EA and Respawn, which don't impose big sanctions on users who use converters. LOL".There is an increasing number of malicious users who look down on users who play normally like that...I'm so angry...
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