Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@SolitaryMassacre Well, yeah, I think it’s fine. I don’t really want to compromise on this, since I’ve already made a bunch of counterpoints. But the Wingman has a lot of drop at sniping range, it only has up to 2x, so the only way it’d hit you at snipe range is if you stood still or they got lucky.
Giving up because you don’t have a Wingman is a bit dramatic.
@Sir_Named But the drop is consistent that you could practice it in the range, so it is not a big problem if you really practice hard.
For the 2x scope of wingman, it is far enough for it to make this weapon good. 36m-100m is not a snipe range, and only a few weapons are good to equip a 3x or higher scope among all LMGs/ARs (like G7, although I think it should be a sniper instead of AR). Most weapons are fine when they have a 2x scope at that range. Wingman has its advantage against SMGs/pistols that have a 36m headshot damage falloff, and LMGs that have ~60m headshot damage falloff. Yea, it is hard to land a shot if it is really a sniper range, however to land a shot at ~40m is not as hard as people's thought, especially if you are a wingman main player.