5 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@Xx__Miku831__xX"That shows that wingman is not supposed to fight for long range. You cannot say that since sniper rifles are hard to fight in close combats, then we should increase the damage when someone lands a headshot within several metres. It is a joke as sniper rifles definitely have a tough time against short range targets. Hence, wingman should have less ability to fight long range, and we should not compensate them with no damage reduction on long range." Your logic is so very broken.. I'll try my best to break it down for you why your logic here is so insanely broken.
"That shows that wingman is not supposed to fight for long range" And it absolutely is not suited for long range fights. Hence if you can land those INSANELY HARD SHOTS then you deserve to get that damage.
"You cannot say that since sniper rifles are hard to fight in close combats, then we should increase the damage when someone lands a headshot within several metres" And I do not for the simple reason that if it hurts far away, then it hurts close up as well. The right logic to use here however, since you are wanting a damage fall off on the wingman on long ranges, would be to give snipers a "damage add on" for hitting a target that is closer than "far away".
"Hence, wingman should have less ability to fight long range" Again. It DOES have significantly less ability to fight long range fights compared to most other guns (R99, R301, Hemlok, Kraber, Longbow, G7, Tripple-Take, Charge Rifle, Sentinel)
"And we should not compensate them with no damage reduction on long range." Why? I do not understand why? Guns have differences and the Wingman is not the only gun with no damage fall off. Also, it's not a compensation it is a feature. Some guns shoots faster, others slower and packs more of a punch, differnt guns has different magazine sizes, projectile speeds, different spray patterns etc. I have absolutely no problem with no damage falloff on wingman knowing how hard it is to snipe with the thing. If I get hit by one while moving I know it is just a lucky shot most of the time and so it doesn't bother me. If I get hit while standing still, well, then I deserve that headshot because my dumb behind knows better than to be a sitting duck target practice.
"The damage falloff system prevents player to deal so much damage from a long distance, it should be applied to all guns in the game (except sniper rifles as it is their only function to hit targets from long distance.)." No, no no no no no NO! If anything, the snipers here would need the damage falloff because they are the guns that are easiest to hit with and packs the most damage per bullet. It would be god knows how much easier to make that 123 damage headshot with a Tripple-Take on long range (did that earlier today actually, 2 tapped some guy far far faaar away) then it is to make that 100 damage headshot with a wingman. The farther away the target is the harder it is to hit with any gun. Snipers included. Should be self explanatory.. That other games have decided to have damage falloff, I don't give a flying eff about it, this game is its own game. You might be used to damage fall off where you come from, where I come from I am used to 1 tap with a AWP or 1-2 taps in the head with M4A1/AK47's (Counter-Strike).
This however is not CS and therefore I don't want CS's philosophies anywhere near this game.
"The last question, why re-45 or mozambique. As AS and LMG is capable for long-ranged battle, so it is useless to type as an example. The actual meaning of these examples is they all having a tough time to fight in long-ranged combat, but only wingman does not receive a damage falloff for all pistols and SMGs." Those guns have a tough time fighting in even close ranged combat. They are in such a low tier of their own that literally no one would complain or give a crap if they were removed from the game permanently. In the light of that your using those guns as an example, I am gonna pretend that never happened. Also, P2020 has no damage falloff and neither does Alternator (like I said, not all guns have damage falloff. I don't know where you have that from)
@SolitaryMassacreBig yawn.. All I gotta say to you. This whole response is short sighted. Here is why.
"You keep saying "Wingman is hard to snipe with" but you are wrong." Nope, personal experience, but more importantly, HOURS ON HOURS of watching pro Apex players streaming tells me I am not wrong. There is so much footage out there proving that wingman isn't something you just pick up and dominate with. Watch a game of a streamer playing against other predators and count how many shots they hit compared to how many shots are fired. I did so with a random vid of first NRG_Aceu and then TSM's Albralelie. Both players had a hit percentage of less than 30%. Explain that if the wingman is so freaking easy to use and aim with. Additionally, in both of those vids, both players and their squads ultimately did not win, and Aceu's squad all had wingmen and actually lost to a squad that didn't use the wingman. That in itself should tell you all you need to know.
Now that we established the above, so what if wingman does not have ads slowdown? Guess what, wingman is actually not that accurate while you move (less than 30% hit rate on 2 of the best players in the world, remember?), and here's more, players have TWO guns on em so that they can carry another weapon more suitable for close to mid range combat. Try hip firing a hemmie, they are actually more accurate than wingman and a VERY good counter cause they are more forgiving. You hit 2 out of 3 bullets in a burts, that is 44 damage body shots, 1 less than the wingman. Hit all 3 and that's 66. And you can move at 100% speed, weeeee. I am gonna stress this once more, I kill far more more wingman users than wingman users kill me, so if wingman is such a overly dominant weapon, how the heck can this occur? Oh I know, BECAUSE THE WINGMAN ISN'T OP!!!! Ok, next..
"I am not even finished here either. If you know anything about physics, you know F=ma." I can't even.. You bringing up real world rules into a discussion about a FICTIONAL WORLD only makes you appear like an idiot to me. Word of advice, never do that again. Like ever.
"You say snipers pack the most damage per bullet, yes because they are bigger bullets and travel faster." No, it's because of the rules that the devs made for firing those sniper type guns.. Fictional world bro, custom rules, even the time you gotta wait before you can take your next shot, as well as the time it takes to reload a gun.
"I present all my points due to the fact this game is a battle royal." Did you even put ANY thought into that line? Battle Royale just means the point is to be the "last man/woman/squad standing". The "weapons" in this game coulda been throwing spears, thrown rocks, sling shots, shooting each others with pillow cannons, playable characters being aliens vomiting toxic bunnies on each others. There aren't any rules that a Battle Royale has to follow other then it being about people duking things out on a battleground in whatever way the devs sees fit until only 1 man/woman or squad remains standing.
"But when I have a G7 and they have a wingman, I SHOULD have the upper hand but I do not because of the reasons mentioned." Again, flawed. If you got rekt by a wingman user when having a G7 and being at a range then it's not the G7 that cause you to lose.. It was YOU. YOU either had terrible aim or a terrible positioning or moved in incredibly predictable ways. So try to work on that instead of implying that it has to be the wingman that made you lose.. No matter what you believe, it is the player and the players skill that makes the gun. The gun does not magically improve a players awareness, a players ability to move fast, a players ability to position in ways giving him/her an advantage, a players aim precision, a players ability to think fast or even a players reaction time.
Wingman is fine.