5 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@SolitaryMassacreBig yawn.. All I gotta say to you. This whole response is short sighted. Here is why.
"You keep saying "Wingman is hard to snipe with" but you are wrong." Nope, personal experience, but more importantly, HOURS ON HOURS of watching pro Apex players streaming tells me I am not wrong. There is so much footage out there proving that wingman isn't something you just pick up and dominate with. Watch a game of a streamer playing against other predators and count how many shots they hit compared to how many shots are fired. I did so with a random vid of first NRG_Aceu and then TSM's Albralelie. Both players had a hit percentage of less than 30%. Explain that if the wingman is so freaking easy to use and aim with. Additionally, in both of those vids, both players and their squads ultimately did not win, and Aceu's squad all had wingmen and actually lost to a squad that didn't use the wingman. That in itself should tell you all you need to know.
Now that we established the above, so what if wingman does not have ads slowdown? Guess what, wingman is actually not that accurate while you move (less than 30% hit rate on 2 of the best players in the world, remember?), and here's more, players have TWO guns on em so that they can carry another weapon more suitable for close to mid range combat. Try hip firing a hemmie, they are actually more accurate than wingman and a VERY good counter cause they are more forgiving. You hit 2 out of 3 bullets in a burts, that is 44 damage body shots, 1 less than the wingman. Hit all 3 and that's 66. And you can move at 100% speed, weeeee. I am gonna stress this once more, I kill far more more wingman users than wingman users kill me, so if wingman is such a overly dominant weapon, how the heck can this occur? Oh I know, BECAUSE THE WINGMAN ISN'T OP!!!! Ok, next..
"I am not even finished here either. If you know anything about physics, you know F=ma." I can't even.. You bringing up real world rules into a discussion about a FICTIONAL WORLD only makes you appear like an idiot to me. Word of advice, never do that again. Like ever.
"You say snipers pack the most damage per bullet, yes because they are bigger bullets and travel faster." No, it's because of the rules that the devs made for firing those sniper type guns.. Fictional world bro, custom rules, even the time you gotta wait before you can take your next shot, as well as the time it takes to reload a gun.
"I present all my points due to the fact this game is a battle royal." Did you even put ANY thought into that line? Battle Royale just means the point is to be the "last man/woman/squad standing". The "weapons" in this game coulda been throwing spears, thrown rocks, sling shots, shooting each others with pillow cannons, playable characters being aliens vomiting toxic bunnies on each others. There aren't any rules that a Battle Royale has to follow other then it being about people duking things out on a battleground in whatever way the devs sees fit until only 1 man/woman or squad remains standing.
"But when I have a G7 and they have a wingman, I SHOULD have the upper hand but I do not because of the reasons mentioned." Again, flawed. If you got rekt by a wingman user when having a G7 and being at a range then it's not the G7 that cause you to lose.. It was YOU. YOU either had terrible aim or a terrible positioning or moved in incredibly predictable ways. So try to work on that instead of implying that it has to be the wingman that made you lose.. No matter what you believe, it is the player and the players skill that makes the gun. The gun does not magically improve a players awareness, a players ability to move fast, a players ability to position in ways giving him/her an advantage, a players aim precision, a players ability to think fast or even a players reaction time.
Wingman is fine.