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It's... not easy at all to add something like a kill cam. There's a lot that goes into it. You basically need to track everything going on all the time in the game, constantly capture it, use storage (whether client side or server side) to store this data, and then make it playable both in the client for players to see and in the server so whatever game moderators they hire to overlook that system can review it later if someone gets reported.
Would it help? Yes. Would it solve everything? No. Is it as easy as 123? Definitely not.
- 6 years ago@SDCoreTv cod implemented kill cams, and no it's not as much storage used as u might think, it can be treated as an external memory like twitch.tv has, (After a streaming session everything gets saved "online"), And also, your talking about the multi billionaire company EA. They can implement this if they would spare the programmers for it instead of re-using old content and bs like re-texturing the old kings canyon map etc.
And it would most likely fix everything. Will it still be cheaters, Yes, but they would be far more at riskt, like the scripters in League of legends, or the scripters in wow, basically non-existent cuz of their security. EA can do this to. This deterrs cheaters.
It's not as easy as 1,2,3, But they had 1 2 3 4 Seasons to do this.- 6 years ago@SDCoreTv also to add , if your not a programmer please don't comment on this, but do you know how Nvidia's 20 min shadow replay work ? There are easy technique out there, and keep in mind that shadowreplay uses 1 gpu from 1 system of any ordinary computer. Of course EA can pull this off.
- 6 years ago
Im sorry but you are obviously not a programmer either if you think that killcams in a BR could work like Shadowplay with the tech of this day and age. NO kill cam can continuously record the last minute or so each and every player on each and every server. Thats just not how kill cam works, either in PuBG, Overwatch or COD. How it works is pretty much how the old Quake replay files did, i.e. it collect data so the game can reproduce the events locally.And here is where my knowledge of programming ends, because for some reason that I cant explain, pretty much NO kill cams in previous BRs have been able to reconstruct 100% accurate replays. In fact, the introduction of kill cams in PUBG actually made the hack-suspicions even worse since people didnt understand this limitation with kill cams. The crosshair recoil for instance, would look much smoother and controlled in the replay than in reallity (trust me, I compared a reply with a recording and so much was just a little off).
My point is; kill cams should only be used to get a general idea what happened in a fight; players position, general movement, weapons used etc, but when players start using kill cams as a 100% proof what happened, then we are in trouble.
- 6 years ago
Facts, COD has had kill cams for so long now. This game has been out over a year and so many stupid problems still extremely aggravating!
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