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Finally. Someone else gets it.
I've been ranting about "match on play style" since a decade before Apex was a glimmer in Andrew Wilson's eye.
I'm not saying that this kind of matchmaking will mask the twin nightmares of cheating and smurfing... but it would go a very long way to improving what is right now a pretty bad experience. And it would also repair a lot of the bad will Respawn is earning every day because of their inability and unwillingness to address those other problems.
Thanks for this post.
And Respawn: I didn't see any request for feedback so here's mine. Again. The only skill factor you need to take into account when matching an entire lobby is mechanical skill. You need to assess it on any player within a dozen matches to crush the smurfs. Then, when assembling teams, you need to match exclusively on play style. Assess that by ASKING THE PLAYERS. Other devs have done this. You can do it too. A handful of short questions could read something along these lines:
- Fight of Flight?
- Position or Engagement?
- Smarter or Harder?
- Lead or Follow?
- Engagement as entertainment or last resort?
It could get more nuanced than that, but it probably doesn't have to. I too would much rather play with teammates who share my match goals even if they have zero experience. Keep matching me with high-aggression, low-skill adhd kids OR with sweaty master-level try hards (aka cheaters) and I will just end up quitting matches instead of playing them. Kinda like now. Not sure how that's good for the game, my poorly-matched teammates, or for you.
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