@EA_David Right now for my skill level of play I feel like the game length is about perfect. Now if you get feedback from Predators they might feel like it's too long at least for non-ranked matches. Every predator group I've played with (in non ranked) seem to run the map and just slaughter everyone they can find.
Another big one depends on the skill level of the other squads we end up fighting. If we come up against a squad that's equally skilled, the battle is going to take much longer. There is a lot of back and forth until someone finally gains an edge or gets third partied. That can make it seem like the first ring closure is happening too quickly, especially if you have a long run.
I feel like if the game length was extended it would lead to more camping and less action. Personally that's not something I'm a huge fan of. This can already happen if you land on a side of the map that few people drop too. I have rounds in which that happens and we don't see any action until the final 2 or 3 rings. But on the flip side there are rounds in which it seems like it's one battle after another with hardly enough time to heal and repair shields. This is all dependent on if we drop to a side of the map that has a lot of other teams.
One potential issue I could see with more jump towers, it could ruin choke points. I really feel like those are a huge part of the game dynamic. Some times my squad gets slaughtered at them, some times we slaughter multiple squads and walk away with a ton of loot. Those choke points have shifted games into my teams favor. Maybe we have bad loot, hang out at a choke point and take down a few squads.. We now have solid loot that gives us an edge through out the rest of the game. The other part I like about the choke points, specifically the tunnels.. They are strong areas for caustic and Wattson.
So if more jump towers are added, the placement would need to be really thought out and tested to make sure players are still forced to pass through choke points. Perhaps well placed zip lines might be a better option in those areas.
I should add the ring damage is okay, especially for the first round. What makes it so brutal in the first round is when you end up in it for a long period because you have a long run. That can be made worse if you did not find large stack of syringes at your drop or did not have time to loot a large stack of heals for the long run. I also feel like ring damage is really good towards the end of the game. It does so much damage towards the end of the game, you really have to watch your movement.
Finding a way to deal with the fast ring speed on the far sides of the map in the first round is the big one. But doing it without impacting other aspects of game play is key IMO.