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noxy-_gnus
Just in case you haven't seen, audio did get a specific callout in the latest patch notes!
We're still investigating further reports, but hopefully these are a step in the right direction (and you can actually now hear that direction) when the patch goes live tomorrow.
AUDIO
- De-prioritized friendly zip-lines so enemies will always be played
- De-prioritized non-threatening enemy footsteps (bodyfall and downed) to ensure potential threats are always played
- Experimenting with lowered volume/inaudible friendly footsteps when under significant threat—let us know if this is helpful!
- Reduced volume of Hovertanks in Kings Canyon
Dev note: Thanks to those who've uploaded audio logs when prompted after an abnormal amount of interruptions were detected. Our team is reviewing all current reports for potential action. If you encounter this prompt, please continue to send your reports as additional data will assist with investigations.
- Eshshshss6 months agoSeasoned Ace
Now I am worried as knowing the past reworks there is 50% chance that we go back to original e-district state = easier to play with sound off vs on :D
Fingers crossed or play B in place :P
- noxy-_gnus6 months agoSeasoned Novice
That's great! I will try the season tonight
- Eshshshss6 months agoSeasoned Ace
Thanks, as expected there is no significant difference :) already good spooked by teammates once today and mixed up their foot step and Ash dash with potential enemies calling out dumb calls in like 3 games :)
Not that this result surprises me :)
Another successful day in the office aye :D
- noxy-_gnus3 months agoSeasoned Novice
Welp, after three months of playing I can confirm, nothing changed. It is still just as bad. This issue was not present in the earlier seasons, audio was fine.
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