For reference
I have posted similar things in the past, but I will not post similar content in the future.
Removed auto-reload from Assault classes. It's good for someone skilled in handling the weapon to be able to reload quickly. It's strange that it can automatically reload with a passive ability without any assistance. A good character to give this ability to is Loba, who has the item teleport ability.
Loba's level 3 perk is also strange. Is there any connection between the character Loba and The Shield? Also, if Loba is considered to have the ability to teleport items, Alter would be the ability to pass through objects. Loba's passive ability, "Eye for Quality," allows her to see through objects, while Alter's "Gift from the Rift" allows her to teleport items, so these are abilities that should be traded. This is my personal opinion, but to add a little more, I can speculate that Loba's teleportation is possible because she thinks of herself as nothing more than a tool, and that Alter's ultimate skill uses a device to improve her ability to pass through objects to the point where she can pass through space.
The next section will discuss balance adjustments. Here we will only list things that we can expect to be possible immediately.
Reduce Ashe's dash by a third and give her two dash stocks as her level 2 perk. The dash cooldown is 12 seconds. Since the dash distance reduction + 2 stocks is likely to be a buff in indoor battles, consider extending the cooldown even further depending on the situation. This will make it harder for Ashe to dodge many legend tactics and ultimates with her passive.
The passive cap for Shield Up for control characters is set to 225. This is because it becomes a meaningless skill once you reach purple armor, and there is no benefit to it later in the game. If you plan to add a shield recovery effect, you do not need to add it.
Adds a passive ability to the Scout class that highlights enemies when their armor is broken. Let's rework Braha and Shea.
Octane's movement speed increases, but his HP consumption also increases. Make him a fast character with paper armor. Synergy with Lifeline will also be further strengthened.
Crypto's ultimate will now only be usable within 100m of the drone. This change was made to reduce unnecessary interference with other teams and improve gameplay. It's also to prevent less skilled players from just using their ultimate from afar. We believe that a distance of 100m is a reasonable distance when considering cooperation with moving characters.
Make Caustic's gas traps indestructible by shooting at the bottom. Adjust only the durability of the gas traps.
Change situations where Gibraltar's tactical skill and ultimate are generally too little beneficial to him. In dome fights, Assault units with auto-reload and damage skills have an overwhelming advantage. There's no reason to use a skill if it will put you at a disadvantage. As for the ultimate, without the dome it's just a self-destruct skill. I've written about how to improve it in the past, so I won't go into it here.