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The only drawback is this weapon requires very good accuracy, if you miss a burst shot in close range, you will die to any competent player using any weapon. At range, the only weapons to counter are other G7s or maybe a longbow hitting 100% headshots.
Nerfing the fire rate will make this weapon useless.
A small damage reduction may be needed. This weapon has extreme melting potential.
G7 doesn't need a fire rating nerf at all. It's Fire Rate is the exact same as Season 1. It does need the 34 damage as people refused to use the G7 in Season 1 and 2 and was the worse sniper in the game.
Double Tap is actually bad. It slows the fire rating down and only good at close range when people are too close to you. Most people will use the G7 on single fire mode only and ignore Double Tap or pick up double tap if they have no scope (default iron sights are bad with the G7 so you might as well use double tap to shoot two bullets at the person in the case).
People complained about the G7 when it got the width increased buff along with all other snipers. Personally, the G7 didn't need that width increase. It makes landing shots a little easy but not by that much. You still need to aim with this weapon and people will be strafing.
If the G7 gets a nerf. All the devs have to do is nerf the ammo? Why? Look at the current ammo below:
- 10/15/18/20
Now, 15 comes from a level 1 extended clip which is 5 more bullets/shots. Then a Level 2 is 18 bullets with the slight faster reload. Level 3 is 20 with the same slight faster reload as a level 2 clip. G7 is rewarded for landing shots on enemies. Right now you can get 10 more bullets.
If you want to lower the damage output, you will lower the ammo cap it can have. I recommend this:
- 10/12/14/16
the above ammo count is much more balanced. The R-99/R-301 even get two bullets at a level 1 clip. The G7 ammo nerf above will make it have 12 instead of 15 with a level 1 clip. Then level 2 clip will have only 14 ammo from 18. The purple extended light mag of level 3 will give the the G7 16 bullets from 20.
This is a fair nerf to be honest. The devs can also remove the width increase update as well.
G7 Scout still needs the 34 damage as it was a bad weapon in Season 1 and 2 and required 7 shots to kill someone (it did 30 damage back then). 34 damage is 6 shots to kill someone.
Look at the Longbow and Triple Take. Those require 4 shots (Longbow) and 3 shots (triple take assuming you landed all 3 pellets [69 damage per a shot]) to kill someone.
G7 Scout takes 6 bullets to kill someone.
- 6 years ago@Leo_the_Lion25 What shields are you counting it against with the '6 shots to kill'? I know I just had a game where I landed on the train, opened a bin, saw a scout/phoenix/purple shield and spammed E, got the shield/phoenix, but no gun. Had an enemy lifeline in my peripheral, turned, punched her ONCE, she turns, G7 scout in hand, and BEFORE I can take a step towards her to hit her again (since I punched her and moved her out of melee range, yay melee screwing itself every time it lands!) I was knocked. Seriously, how the hell does a G7 melt purple armor AND all my health before I can take a single step and swing a second punch?
- 6 years ago
Yep same thing with me made it to last 2 teams rounded a corner and be for I could move with purple armor was kill with in .5 seconds lost my ranked game was pissed it needs to go back to the way it was before season 3 or something need to be done it's way to op
- 6 years ago
@Leo_the_Lion25Oh, I'll add this to my question to you about '6 shots to kill'. You state how many shots each gun takes to kill someone, BUT that is useless data by itself. 4 Longbow shots takes time. You have pauses between each shot where you're not allowed to shoot again. As to your 'three shots from the triple take' example, that's flat laughable. Your example assumes they wait the 4 seconds between each shot for the choke to work again. By the time you are ready for shot 2 in that fashion, someone with a scout has emptied a magazine and reloaded and has started to put more bullets at you. The G7 seems to be like the P2020 in that as fast as you can click you get a shot. The problem with those types of guns is that there are tons of 'autoclicker' programs out there that you can tell 'click 6 times in .000001 seconds' and bind that to a key. So, have that bound to say Q and get a scout. Put the dot on their head and hit Q. Congrats, you just got 6 headshots faster than ANY other gun can shoot twice!
*edit* Also, how is your proposed 'fair nerf' anywhere NEAR fair? The gun can kill with 6 shots and starts with the ability to shoot 10 times. You can already kill someone without reloading, so making people reload more doesn't do much. I know, not everyone lands 100% of their shots, so having to reload after fewer shots *is* more annoying, but even with 10 bullets unless your aim is as bad as mine, you can knock someone every single time before you reload. - 6 years ago@Leo_the_Lion25 No,
Stop obsessing over this weapon.- 6 years ago@hhnbbfggty66 What I said is true. Remove the width buff they gave to it and lower the ammo of the extend mags. You be surprised how much people actually miss shots with the G7.
Triple Take on the other hand needs a buff. If Triple Take did 25/50/75 per a bullet and ignored leg shot damage reduction. More people would use the Triple Take. Triple Take also needs a select mode for on and off when it has Precision Choke. Those buffs to the Triple Take would make it better.
Longbow just needs to become 1:4 fire rate. It's 1:3 right now.- 6 years ago
@Leo_the_Lion25
So after all the begging for a buff during season 1 and 2.
Now you guys are begging for a nerf?
Pathetic!
Stop blaming the weapons and blame skills!
The only nerf I could welcome, is a G7 damage nerf back to 30.
- 6 years ago@Leo_the_Lion25 I agree with the ammo count of the G7, it really is one of it's main issues, I think it could go even further to 7/10/12/15.
I think a slight damage reduction as well to 32, just so it tips under the 3 body shots to down a flesh enemy mark. It'll still down a white shield player in 5 though.- 6 years ago
If they nerf the fire rate, it will be just like the Longbow. So no reason to have 2 longbows. I think nerf the damage to 32 or 30 (like it was) is better option. I also think getting rid of the double tap and putting like a "dead shot" (a perk that causes no bullet drop) would be a better perk. Then maybe I would use it for distance more.
But yeah there are times I get dropped (or I drop someone) so quickly with it. I thought it was perfectly fine before the damage buff, I was surprised it even got a buff.
- 6 years ago
@SolitaryMassacreNo? I didn't say 'drop the fire rate to match the longbow'. Right now here are the current rounds per minute each gun fires:
G7 Scout RPM: 273
Triple Take RPM: 75
Longbow RPM: 70
Charge Rifle RPM: 30
So yeah, we could literally halve the RPM of the G7 and it would STILL be twice as fast as the longbow.
*edit* Not to mention, G7 rounds drop a LOT less than the longbow, so you don't have to adjust your aim near as much from a distance.
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