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G7 doesn't need a fire rating nerf at all. It's Fire Rate is the exact same as Season 1. It does need the 34 damage as people refused to use the G7 in Season 1 and 2 and was the worse sniper in the game.
Double Tap is actually bad. It slows the fire rating down and only good at close range when people are too close to you. Most people will use the G7 on single fire mode only and ignore Double Tap or pick up double tap if they have no scope (default iron sights are bad with the G7 so you might as well use double tap to shoot two bullets at the person in the case).
People complained about the G7 when it got the width increased buff along with all other snipers. Personally, the G7 didn't need that width increase. It makes landing shots a little easy but not by that much. You still need to aim with this weapon and people will be strafing.
If the G7 gets a nerf. All the devs have to do is nerf the ammo? Why? Look at the current ammo below:
- 10/15/18/20
Now, 15 comes from a level 1 extended clip which is 5 more bullets/shots. Then a Level 2 is 18 bullets with the slight faster reload. Level 3 is 20 with the same slight faster reload as a level 2 clip. G7 is rewarded for landing shots on enemies. Right now you can get 10 more bullets.
If you want to lower the damage output, you will lower the ammo cap it can have. I recommend this:
- 10/12/14/16
the above ammo count is much more balanced. The R-99/R-301 even get two bullets at a level 1 clip. The G7 ammo nerf above will make it have 12 instead of 15 with a level 1 clip. Then level 2 clip will have only 14 ammo from 18. The purple extended light mag of level 3 will give the the G7 16 bullets from 20.
This is a fair nerf to be honest. The devs can also remove the width increase update as well.
G7 Scout still needs the 34 damage as it was a bad weapon in Season 1 and 2 and required 7 shots to kill someone (it did 30 damage back then). 34 damage is 6 shots to kill someone.
Look at the Longbow and Triple Take. Those require 4 shots (Longbow) and 3 shots (triple take assuming you landed all 3 pellets [69 damage per a shot]) to kill someone.
G7 Scout takes 6 bullets to kill someone.
I think a slight damage reduction as well to 32, just so it tips under the 3 body shots to down a flesh enemy mark. It'll still down a white shield player in 5 though.
- 6 years ago
If they nerf the fire rate, it will be just like the Longbow. So no reason to have 2 longbows. I think nerf the damage to 32 or 30 (like it was) is better option. I also think getting rid of the double tap and putting like a "dead shot" (a perk that causes no bullet drop) would be a better perk. Then maybe I would use it for distance more.
But yeah there are times I get dropped (or I drop someone) so quickly with it. I thought it was perfectly fine before the damage buff, I was surprised it even got a buff.
- 6 years ago
@SolitaryMassacreNo? I didn't say 'drop the fire rate to match the longbow'. Right now here are the current rounds per minute each gun fires:
G7 Scout RPM: 273
Triple Take RPM: 75
Longbow RPM: 70
Charge Rifle RPM: 30
So yeah, we could literally halve the RPM of the G7 and it would STILL be twice as fast as the longbow.
*edit* Not to mention, G7 rounds drop a LOT less than the longbow, so you don't have to adjust your aim near as much from a distance.- 6 years ago@Draknost No,
no mutations
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