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So for a game that's likely to rival fortnite and go through millions of even billions of in-game macro-transactions, you would have them move to Steam which takes %30 percent of in-game transactions ( they have lowered this marginally recently to compete but its still a high percentage and is only lowered after your game makes X million dollars ).
It'd be like giving away %30 percent of one of the most successful franchises ever just for an anti-cheat system which is basically as good as any other, including Easy Anti-Cheat.
The way games are designed today will allow for exploits no matter what. Overcoming that challenge will probably require a team of people with doctorates in computer science and some serious brains. Not sure even a team of everyday software engineers can tackle this. Maybe the good folks at the NSA could pull it off if they cared about making things more secure hehe.
- 7 years ago
I can assure you 100% that VAC is better than Easy Anti-Cheat in every way. VAC monitors way more stats than EAC does and it also have the overwatch feature that elliminates the discreet cheaters. Sure it is not perfect and sure there are cheaters in CSGO but not nearly as many as in here with EAC and anti cheat that only dead games used and games that are about to die. Perhaps they made Apex to last 1 year tops and next year they will make apex 2 to immitate what COD does. I do not know that. But all i know is that EAC does not ban anyone. They want you to directly report them in the webpage of the anti-cheat which means that they do not even detect them apart fromt he people that you actively report.
Also like i said in my post but you chose to ignore VAC offer a double verification system. What it means is that it ties something of value to an account. For example in csgo they tie your mobile phone number to your account. if you get banned they ban you mobile phone number as well so a cheater has to get a new number to create a new account to play with others. Other companies tie your credit card number to your account, so a cheater will have to get a new credit card once banned if they want to play the game. More effective than what we have now, which is give them a ban IF the report ever gets looked at and then let them just create a new email account and rejoin.
So if they want to continue to make millions and beat fortnite they have to up their anti-cheat game. Else the game will die and they will be searching for jobs.
Oh and btw Fortnite showed they are serious against cheating when they decided to sue to poverty the first couple of cheaters they caught and they have been actively suing since then the sites and companies that sell cheats.
- 7 years ago
Sure maybe VAC is better than EAC by some degree but both of those systems fail to prevent cheaters from exploiting the game, which is to be expected of any anti-cheat system due to the way games are designed.
So if Valve can't even protect its own CS:GO / source engine from cheaters then why would Respawn have any incentive to use Steam? Both of these games are based on the source engine and they are both vulnerable to some of the same exploits, which is probably why we saw cheats released for Apex about 4 days after launch.
I'm convinced Counter-strike still holds the #1 rank for cheaters in any game period, although nobody can really prove which game has the most cheaters counter-strike has always had a very bad problem with cheaters on the game, more so than any other game. I'll give Valve credit for putting forth a good effort to stop cheaters. Recently they have begun to use deep learning / AI to weed out cheaters which is probably the level of anti-cheat that we need to be effective, however this type of feature would likely have to be programmed by feeding hundreds hours of material for the AI to process through so I doubt VAC would provide this level of anti-cheat for other games.
PUBG has also sued cheaters in China, which I'm all for ( get wrecked cheaters I hate you ), but it's still not an effective deterrent.
The bottom line is with a game like Apex that probably has already cleared more than 100 or 200 million in sales, you can afford to develop your own anti-cheat system or have a wallet big enough to sue every cheater, but what they can't afford is giving out %30 percent of their profit to an anti-cheat system that fails to protect them against cheats. They could easily develop a much better one on their own with this sort of money.
- 7 years ago
I do agree that the situation is quickly becoming unbearable. After the first week where they banned 16,000 cheaters, they patched up their system, and now hackers are rampant once again.
I personally reported a least a dozen of blatantly evident ones - such as people shooting through walls, prefiring the hell out of everyone and repeatedly head-shooting people at 150+ meters over and over. You know what? I've checked the accounts after a while - they're all playing no matter what. Even if the got banned, why should they care at all? They create a new account in seconds and that's it.
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