Forum Discussion
- BR is like that. It's all around RNG factors from circle, weapon to loots. But Luck comes to skilled players more often.
- Normalize time to kill damage in early game is a ridiculous idea. There are many ways to avoid early fights until you got a decent weapon, but don't expect P2020 to be as strong as Peace in early game.
I under stand that BR is like that luck of finding stuff, but if you look fornite and Blackout the Time to kill for all the weapons is about the same. The only thing the upgrades do is rate of fire or reload speed or recoil reduction. Time to kill is about the same even after fully kitted. They don't have 3 super powerful weapons that you can get from anywhere kill everything, The fact the people would rather use the Peacekeeper and wingman over the gold Crab or the mast says something.
Why is balancing out the the weapons so that time to kill is the same a crazy idea? wouldn't you want this game to have more skill to it less RNG luck and hip spray?
- 6 years agoI dont know if you have noticed, but the p2020 does about the same damage per shot as the r99. The only difference is RoF and magazine size. you can easily knock someone who hasnt got armor yet in under a second with the p2020. The mozambique can 2 shot an unarmored target if one of 3 shots hits the head, and alternatively if you hit all 3 pellets it does 15 more damage than punching, letting you shoot twice, punch once and knock someone.
The curve being referred to is exactly what you are describing and calling random luck.
You have low tier weapons which are better than your fists if you can aim with them, but you want to swap them out asap. You have medium tier weapons, which are better than the low tier weapons if you can aim with them, and can run ok for most of the match. Then you have high tier weapons, which you want to have by the end of the game. If you survive, you are guaranteed to come across plenty of high tier weapons by the end of the game, and even somewhat likely to come across "god tier" weapons.- 6 years ago
@Vhalei wrote:
I dont know if you have noticed, but the p2020 does about the same damage per shot as the r99. The only difference is RoF and magazine size. you can easily knock someone who hasnt got armor yet in under a second with the p2020. The mozambique can 2 shot an unarmored target if one of 3 shots hits the head, and alternatively if you hit all 3 pellets it does 15 more damage than punching, letting you shoot twice, punch once and knock someone.
The curve being referred to is exactly what you are describing and calling random luck.
You have low tier weapons which are better than your fists if you can aim with them, but you want to swap them out asap. You have medium tier weapons, which are better than the low tier weapons if you can aim with them, and can run ok for most of the match. Then you have high tier weapons, which you want to have by the end of the game. If you survive, you are guaranteed to come across plenty of high tier weapons by the end of the game, and even somewhat likely to come across "god tier" weapons.That's the whole problem. The guy making this post can't aim. It's the usual "I died, you need to change the game" post
- ARMED_N_HAMERED6 years agoSeasoned Rookie
1) I can aim just fine, I win about 5 matches a day with playing for a couple hours. So don't need you to be toxic because I am making suggestions.
2) What you miss with r99 vs p2020 comment is I am not talking pure damage numbers. What i keep mentioning is Time to kill. Yes the p2020 and the r99 have same damage but r99 time kill is way faster. Just like the time to kill with peace keeper and wing man is way higher then any other weapons in the game (even faster then crab).
So what im suggesting is balancing out the time to kill of all weapons to be roughly the same, until you add attachments which would change the time to kill to be faster but that point your fighting with people better armor so it should feel the same as early game.
This way its not a instant loss if you come a cross someone with particular gun give you a better chance.
I am just bring this up because the DEVS said there was a curve and i don't see it. I was wondering if they can explain it as well as i am give suggestions to make the game have a curve like they mentioning. There is a item curve for sure in other BR games like Fornite, Blackout and even firestorm.
but if they want it to be RNG luck thats fine i play and win as the game stands now.
- ARMED_N_HAMERED6 years agoSeasoned Rookie
@Vhalei wrote:
You have low tier weapons which are better than your fists if you can aim with them, but you want to swap them out asap. You have medium tier weapons, which are better than the low tier weapons if you can aim with them, and can run ok for most of the match. Then you have high tier weapons, which you want to have by the end of the game. If you survive, you are guaranteed to come across plenty of high tier weapons by the end of the game, and even somewhat likely to come across "god tier" weapons.Okay fair point, so if this is way they doing the "curve" that's fine i think its unbalanced. They need change the frequencies at which high tier weapons appear.
Tier 1 - P2020, Mos, etc
Tier 2 - powler, scout, etc
Tier 3 - Wingman, Peacekeeper, r99, nades, etc
Tier4 - Crab and Mas
So as it stands right now i can find tier3 weapons all the time pretty early. In fact i see The wingman and peacekeeper more then i see p2020 and alts. So if they are going with kind of gun curve they change the rates at things spawn
T1 all the time you find these more than ammo and nades
T2 slightly less then t1
T3 should be pretty rare like lvl 3 armor
T4 i think the drop rate on these actually spot on.
- 6 years agoYou find certain weapons based on where you land more than anything. Higher tier areas are more likely to have more higher tier weapons and gear in general. Nameless areas are likely to have meds, nades and MAYBE a gun. also your tiers are... inaccurate to say the least. Nades are single use and are therefore 2 at most. They are everywhere.
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