Gun Drop Rate
I was wondering if someone could look into tweaking the algorithm for gun drop-rate relative to overall number of items.
To be clear, not the QUALITY of guns that drop or anything relating to the 'Low tier' vs 'high tier' zone distinctions, but the actual number of guns dropped per unit area. It's possible to sometimes go through well over half a dozen 'piles' of loot and not get a single gun. Anecdotally, I landed in one of the river house zones (Bridges or Cascades maybe?) and ran through the entirety of two buildings, passing almost 10 'piles' of randomised loot, before I found a single gun. This has happened multiple times, although this was the most egregious case. With the smaller size of this map, and intentional coordinated dropping mechanic, having a chance for RNG to be so bad that you can clear entire buildings without finding a single weapon shouldn't happen.
I'm aware that the small number of times this happens can be chalked up to RNG; but I'm suggesting that maybe the algorithm should be adjusted so that this happens 'never' instead of 'rarely'. I don't know if the solution is to put a minimum threshold in the RNG so that 'at least X number of items in a 25m diameter circle must be weapons' or what.
Thanks,
Celeritar