Forum Discussion

Ncn54's avatar
6 years ago

Healing Consumable Suggestion

So I have a simple concept that I think would be fair. Late game obviously you have an abundance of healing consumables, however, some times just small shield cells and syringes. I simply want to propose the idea where a game mechanic can be implemented where you can upgrade these small consumables for their larger counter part. (i.e.)

Stack of 6 Syringes -> 1 Medkit

Stack of 6 Small Shield Cells -> 1 Large Shield Cell

3 Replies

  • @Ncn54 How would this be implemented?

    As some people would rather recharge a few shields faster than all of them in a gunfight.
    Also to trade in a stack of 6 shields to get one battery that chargers 4 shields is strange.

    Anyways, I was thinking of having "Transfer drops", like supply drops but you go up to them and give them x amount to get the bigger kind.
    OR
    they add it into the map behind walls where once the circle reaches its last layers, they open up for exchange.
  • Anlbrd's avatar
    Anlbrd
    6 years ago

    I think this could create an unintended consequence which would make the game less fun.  If you could stack up and then render down meds/shields you'd be able to deny huge areas of the map to enemies who come after you as somewhere where they could scrounge even small amounts of loot to get back in the game.  This could really tip the scales with regards to the loot system which I think is actually pretty well balanced atm, precariously.  There'd be no drawnback to just mulching down all the meds/shields you found, even if you were just going to hide them somewhere.

  • @Anlbrd early bird gets the worm
    you snooze you lose
    up high, down low, Ohhhhh too slow
    or how a famous masked vigilantly once said, "Not my problem"

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