6 years ago
Healing Consumable Suggestion
So I have a simple concept that I think would be fair. Late game obviously you have an abundance of healing consumables, however, some times just small shield cells and syringes. I simply want to propose the idea where a game mechanic can be implemented where you can upgrade these small consumables for their larger counter part. (i.e.)
Stack of 6 Syringes -> 1 Medkit
Stack of 6 Small Shield Cells -> 1 Large Shield Cell