Hot take: the tap strafe aim assist trade-off sucks.
Both MNK and roller have one exclusive mechanic assigned to them: For MNK it's the ability to strafe, and for controller players, It's aim assist. Both are making the input stronger and for lack of communication from the devs, I would guess that they aren't getting nerfs because they balance each other out. And now of course my hot take: it sucks. Why? because they both impact the gameplay, But in different aspects of it. One helps you aim better, while the other helps you move better. And that makes the different inputs develop different play styles, one of them (aim assist) has a much greater wheight to it competitively, Which is why a lot of pros use it (Players switched inputs to get the competitive edge). I think that this is a bad sign. And I would like to propose an alternative solution: Bring controller strafing into the game, (Like the red jump-pads, but for the whole game) While simultaneously nerfing aim assist. As a controller player, I find that very acceptable and would make the game fun to play on controller (maybe less competitive, But for sure more fun). What do you think? Have a better idea? Feel free to share it.