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@ZeptikkHueI started playing FPS on PC over 20 years ago. Unless Apex works entirely differently to any other FPS that has ever existed - we're speaking the same language, despite me not having had the chance to play it on PC much. If we're going to balance both games the same way, then I'm as equipped as any PC player to talk about how. Personally I reckon they should balance the games separately. I'm not trying to educate you about anything, that would be presumptuous - I'm just responding logically to what you're saying. Shroud not playing as Gibraltar may be indicative that there's a problem with him (it also may not) - it doesn't tell us what the problem is, so we have to figure it out. Assume nothing.
Gibraltar isn't any slower than any other character. He walks/runs/ADS at exactly the same speed. Peeking over rocks is exactly the same for him as anyone else, peeking round corners is exactly the same for him as Pathfinder, for instance, in terms of the model width. Your ideas about him getting hit before he peeks significantly earlier than anyone else etc have to be proven before I can talk seriously about them.
The way to test this would be to get two friends into the same lobby on separate squads. Stand Gibraltar with his face against a wall, stand a friend around the corner to his left. The friend has to aim at the space that Gibraltar is going to sidestep into - When Gib starts strafing into view they should both pre-fire and record what happens. Measure the time between Gib getting hit and the friend getting hit in milliseconds and repeat the experiment with another wide character (Pathfinder).
What would you guess the difference in those two times would be? My guess would be that it's the sort of amount of time that only someone like Shroud can complain about, as most of us don't have the reaction time where the difference matters.
I think we're going to have to agree to disagree on this one mate. You say that because Respawn haven't said they're going to normalise the characters that it isn't worth talking about. They haven't said they'll increase the size of his shield or anything else :S All suggestions should be assessed on merit, especially if there's a problem with the game which their current strategies aren't helping with after multiple revisions of buffs and amendments.
@Anlbrd wrote: "I started playing FPS on PC over 20 years ago."
Sorry for assuming you were a console only player. Every game is different though, so I think you would find quickly enough that I am correct about Gibraltar being underwhelming on PC if you started playing on PC again. It's nearly impossible to theoretically think your way to the right answer. Reality is practically always a bit different than theory.
@Anlbrd wrote "Gibraltar isn't any slower than any other character. He walks/runs/ADS at exactly the same speed."
It seems as though you are not really reading what I am writing. Please read what I write first, then respond. We have discussed this before so you know that I know they have the same movement speed. If Gibraltar want to use his arm shield he can't move fast, because he has to ADS for quite a while before his shield appears. Maybe you don't know this, but there is a delay before it pops up so you can't jump in and out of ADS without a penalty, which motivates slow movement speed. He also needs to spend more time moving into cover than other legends since he has a bigger player model, and this makes hiding take more time for him which is one way of defining something as slow. So yes, if you want to use him as intended, meaning him using his arm shield, Gibraltar is slower, no doubt.
I've responded to all your arguments several times from different angles, but seems you are not reading what I write so you just end up repeating yourself and misinterpreting what I am saying. Thanks for the discussion though. Have a nice one!
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