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It's clear how they artificially tamper with and rig the audio levels when you're with a team at a spot where there's a trapped flyer and you can barely hear it's triggered screams even when its so close to you, but you can other rounds hear the same flyer from the same spot clearly across a large portion of the map when its triggered by an enemy team.
As for the third party annoyance... I see a lot of players just quit out to deny the thirds their cheap and undeserved kills. Its quite common actually.
They get to keep their kills and doesn't "gift" the thirds any undeserved kill counts.
They also won't get annoyed from being instantly downed by the third party. So that's a solution... maybe also as a protest until they fix the rigged audio levels.
I do agree with the audio being carried too far with gun sounds... but the other issue is there is way too much mobilitiy added to the game (be it legends or map movement features) that allows not just 3rd party issues to happen way too often at the start of matches but its common that there is a fight that brings the rest of the darn server to one spot way too soon because everyone hears it and can make it to that spot in sub 1 minute leading to complete clusterfs.
- papawolf45 years agoRising Vanguard
Let's hope s9 comes with some changes reducing thirds, fourth....etc
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