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@douglife127 wrote:
Looks to me to be fine.. the only times he "disappeared" was when your ADS'd gun was covering him because of both recoil and him crouching.
You are wrong, my friend. The enemy disappears multiple times when he is on top of my crosshair; pay attention to the first few seconds of the clip. There is so much mess and blur that you cannot see him.
- 7 years ago
I struggled to track the guy you were shooting because of the blur effect and plant/tree you were behind, but I'm just not sure if this is a condition of this gun being an energy weapon LMG with big recoil and heat effects coming from the barrel - or a wider graphical issue.
I'd be interested to see this again with a different weapon if you get into that situation again.
I also echo the comment about hip-fire, recently switched to using it at barrel stuffing range and it's saved me a few times.- 7 years ago
Lower / tweak your graphic settings.
That blur is weird to be honest looks like poorly processed Volumetric lighting, and you can disable a lot of hut elements to improve enemy visiblity from game menu.
Like numbers for example, they're not really needed are they?- 7 years ago
@Villent_58 wrote:Lower / tweak your graphic settings.
That blur is weird to be honest looks like poorly processed Volumetric lighting, and you can disable a lot of hut elements to improve enemy visiblity from game menu.
Like numbers for example, they're not really needed are they?All my settings are at minium/off. There is nothing else to tweak.
PS: I like to have the numbers. They help to keep track of damage dealt and know the type of shield the enemy is wearing.
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