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Yeah I totally agree with the negative effect it’s having on playstyles and the limitations it has on combat but I still stick by the fact that late ring damage should stay high , but LATE only.
And another far far easier solution would be to uncap points rewarded for kills and lower points rewarded for team survival placement (also have a think about rewarding assist points as kill stealing is kinda annoying now) , aswell as reverting the ring back to its original state of course .
If there’s more incentive to fight over camp then surely people will do so.
I agree that the increased ring damage can be a pain,especially when it puts an end to a good match due to variables taking place in said match.
I don't think i'd go as far as to say its ruining the game though. I've adjusted and it's very rare i actually take any circle damage at all even when i've been trapped in longwinded gun fights as the circles moving in.
I really can't see them tampering with the circle any more than they currently have so it might be better to just adapt to it folks.
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