Jitter Aim
- 4 years ago
First of all; I busted my elbow trying to master this technique so nothing for me thank you very much =).
In principle, I think it ideally not should be in the game because it exploits something not intended in the recoil patter mechanism. But from what Ive heard, its virtually impossible to remove from the game because its apart of the Unreal engine and the fundamental coding how the game interprets and handles all input data involved in the shooting mechanism in the game.
But I actually think it will have a very, very limited practical application for those individuals who actually master it (apparently, it takes some serious practice and skill to be able to do it well even in the firing range). Most "amateurs" will only be able to nullify the recoil of maybe 3/5 rounds in the beginning of the spray and even less at the end of a mag, which makes it even worse than a semi-skilled in traditional recoil pattern control. I heard a pro talk about it (cant remember who) and he basically said that even if you master it, it will be impossible to do it at the same time as you move, especially if your target is juking, which at least in pro play is the case in every fight. He said it only could work if you are allowed to shoot from a stationary position on a target that's also is more or less stationary or moving in a linear path.