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BobHobbsgoblin's avatar
7 years ago

Leave Buster Proposal

My proposal for a Leave Buster system

-Games you leave are tracked for 24 hours

-If you leave a game you can't start another on until your team is out of the game you left
-Second leave, you're locked out of starting until your team is out plus an additional 10% of the time they were playing without you.
-Additional leaves add 5% more to that time.
-After 10 consecutive games without leaving the oldest game on your leave record is removed and another is removed every 5 games after that
-While at 20% additional time(4 leaves in 24 hours without removing any) your leave record turns into a 7 day record.  The 7 day record accumulates 10% time per leave and takes twice as many games to remove leaves from your record

-Starting at 50% the game will prioritize putting you on teams with other people that are also at 50% or more
-Reaching 100% (12 leaves on record without removing any) would result in a 24 hour ban

-Leaving a game with a Full-Premade team does not interact with the additional timed punishments.  As in only locks you out til they are done and doesn't add to or subtract from the extra time percentage

What I think this system would accomplish:

1. People lose the incentive of leaving one game to start another, I'm confident this is probably an overwhelming majority of intentional leaving.
2. People that consistently leave games anyway will rack up punishment time further dis-incentivizing the behavior and get stuck playing with similar people.

3. While the system can get punishing very quickly for leaving games consistently it is equally easy to remove the punishment by changing your behavior.

4. If you had to legitimately step away this shouldn't be an issue because having if you only needed to step away for 10-30 seconds then you probably didn't need to leave and if you had to step away for several minutes your team will probably be out by the time you get back.
5. People that hardly ever leave won't be punished severely for the rare games they do leave.
6. Full-Premades being exempt from the extra time means that if you leave your friends in a game with good reason they shouldn't be mad at you, and you'll just have to at most wait for them to get out of their game or rejoin. If you left your friends without good reason they might just not play with you and you'll get to play randoms again. If you DO have to consistently leave games for whatever reason you can do so in a pre-made with people that like you and care about your reason for leaving as opposed to messing up random strangers games.

Regarding Crashing:

If the game can distinguish between a crash and a leaver great.  But hopefully we could get the ability to rejoin a game and rejoining the game would exempt you from the timed punishment for that game. Even still, as the lifetime of the game go on the devs should fix the crashing issues that aren't caused by people running on bad computers. Currently my experience is that I only crash maybe once out every 25 or so games but people leave my team in probably 1 out of every 3 games.  I would gladly trade occasionally being stuck for 2-10 minutes after a crash if it meant not having team mates that instantly leave when they die. Anyone that can't go 10 games without crashing to clear a crash from their leave record is crashing at an abnormally high rate.  If you crash in more than 10% of your games that sounds like your computers fault and you probably should be playing with friends that like you cause otherwise you're screwing over random people.

20 Replies

  • @BobHobbsgoblin 

    With all respect but all your ideas are incredibly bad and ineffective.

    The leave buster will be worked around by trolls by simply having more than one account. Absolutely nothing will change. Like for real.
    Meanwhile players that have legit reasons to leave will be punished.(Trolls will go the extra mile of creating a second, third and fourth account and cycle through it; legit players will not.)



    With that said they need to start to flag and punish accounts that are made ONLY to disconnect when the match start.(I have heard of some hacks that make it so there's less people in the match and gives the player using a better chance to win. That's why you see matchs that before the ship is open have 40 players)


    Also we need a solo queue before we talk about any of that. I very often leave when i see that my teammates barely can play. You think it's frustrating playing with one player less. But from my point of view often i'm playing with 2 players dragging me down. Stealing loot, making a lot of noise when i want to hear enemy steps, shooting guns randomly giving my position, hoarding itens they don't need and what's worse i cannot even flee from them since there's no way to hide my position from them.

    It's infuriating how often people like that are in my team and at the same time i see people like you complaining about leavers.

  • @Jeeha0 *IF* is the active word here.

    I fully understand what the problem is, it's been talked about at length by many people on this forum. You seem to be assuming that I'm not grasping what you're trying to communicate.

    Restricting people from matchmaking until the squad they left in the last game is finished is not the best approach, because - as I stated above, the person who gets left alone to play the match could last another 15 minutes - or even right to the very bitter end.

    How would you feel if your game crashed or you got an error and then you couldn't play for 15 minutes because of something that is completely out of your control?

    Sure, you could go make a sandwich or find something to do... but what happens when you join another match and you get another error/get disconnected and have to wait another POTENTIAL 15 - 20 minutes - for something that was out of your control. Is that fair to you?
  • Completely on this ,  leavers are just cancer,  2 teamies down , take down the whole squad , pickup their banners, on the way to revive station and they just leave , it ruins the whole game ,

    people just leave mid jump from the aircraft , like wtf , there should be some penalization involved.

  • Still too stiff but yes just had a team abandon me before it even starts happens once a day they do need a small penalty



  • Maybe you gave it too much thought but something definitely must be done with leavers, right now disconnect is the expected behaviour when people is down  even if you can easily revive them they just leave to start a new game

  • NeoReaper82's avatar
    NeoReaper82
    Seasoned Veteran
    7 years ago

    most of the selfish post on this forum is sure fire ways to kill your game.

  • Nope. Nope. Nope. Nope. NOPE.

    It is not your decision to be telling people when they can or can't quit games. If they're in a duo, and their friend crashes out, do you expect their friend to just sit there and wait from the very start of a match, or just back-out and retry a match again?

    People need to stop complaining about leavers, "abuse" (that isn't even abuse), and other completely unnecessary, whiny, and pointless things that have no impact whatsoever on a game, beyond making it worse.

    If you don't believe me, let's take a look at Overwatch.
    The first thing Blizzard implemented was penalising leavers because players complained that a leaver meant they can't win the game anymore; which resulted in players that were extremely frustrated with dealing with others, couldn't leave. They had to remain in the game and deal with their frustration outright. This created far more toxicity in the game.
    Next, a report system was implemented to deal with the toxicity, to combat "racial, sexist, homophobic, bullying etc"... because those players that complained about leavers, are now the ones complaining that those same leavers that can't leave are hurting their feelings... none of the actual reasons behind the report system have ever been effectively fought (I regularly stream Overwatch, and pretty much every single one of my streams has someone being racist, homophobic, xenophobic, sexist, or just an all-round general waste of oxygen), and players now just use the "Abusive chat" as a weapon against someone who disagrees with their opinion.

    Since the report system is continually abused (and still is because Blizzard have an automated system they couldn't care less about monitoring...), people now no longer use voice comms, or text comms at all to communicate in a team game, because if they do, they're either going to be "called bad" which apparently hurts their feelings, or they're going to be reported or telling someone to "shut up".

    So lets recap;
    Blizzard implemented a system that prevents leaving, and created toxicity.
    Blizzard implemented a system that combats toxicity, but in turn that system was abused more than the gamers actually were abusive.

    Blizzard implemented an automatic report handling scenario to combat the amount of reports received, and players are either banned unjustly, or don't communicate or work as a team at all now.

    Is this really what you want in this game too, or are you just going to let someone quit since it literally has no bearing on the outcome of the game whatsoever since you have no skill rating, no competitive ladder, literally nothing is impacted by you winning or losing a game?

  • Nope. Nope. Nope. Nope. NOPE.

    It is not your decision to be telling people when they can or can't quit games. If they're in a duo, and their friend crashes out, do you expect their friend to just sit there and wait from the very start of a match, or just back-out and retry a match again?

    People need to stop complaining about leavers, "abuse" (that isn't even abuse), and other completely unnecessary, whiny, and pointless things that have no impact whatsoever on a game, beyond making it worse.

    If you don't believe me, let's take a look at Overwatch.
    The first thing Blizzard implemented was penalising leavers because players complained that a leaver meant they can't win the game anymore; which resulted in players that were extremely frustrated with dealing with others, couldn't leave. They had to remain in the game and deal with their frustration outright. This created far more toxicity in the game.
    Next, a report system was implemented to deal with the toxicity, to combat "racial, sexist, homophobic, bullying etc"... because those players that complained about leavers, are now the ones complaining that those same leavers that can't leave are hurting their feelings... none of the actual reasons behind the report system have ever been effectively fought (I regularly stream Overwatch, and pretty much every single one of my streams has someone being racist, homophobic, xenophobic, sexist, or just an all-round general waste of oxygen), and players now just use the "Abusive chat" as a weapon against someone who disagrees with their opinion.

    Since the report system is continually abused (and still is because Blizzard have an automated system they couldn't care less about monitoring...), people now no longer use voice comms, or text comms at all to communicate in a team game, because if they do, they're either going to be "called bad" which apparently hurts their feelings, or they're going to be reported or telling someone to "shut up".

    So lets recap;
    Blizzard implemented a system that prevents leaving, and created toxicity.
    Blizzard implemented a system that combats toxicity, but in turn that system was abused more than the gamers actually were abusive.

    Blizzard implemented an automatic report handling scenario to combat the amount of reports received, and players are either banned unjustly, or don't communicate or work as a team at all now.

    Is this really what you want in this game too, or are you just going to let someone quit since it literally has no bearing on the outcome of the game whatsoever since you have no skill rating, no competitive ladder, literally nothing is impacted by you winning or losing a game?

  • There should be a disincentive for people to disconnect, but you really need to make sure you're not punishing people who experience crashes.

    If I remember rightly one of the Halo games had incremental bans like someone has suggested. Something like 30sec for fist offence inside 15mins, then 1min for 2nd offence, 3mins, 5mins etc etc. In addition i think they could only get back into their original lobby for the time of their 'ban'.

    The aim was to 'timeout' people who genuinely rage quit by making them wait an ever increasing time and/or forcing them back into the game they quit. But at the same time it didn't penalise the occasional random disconnect or shutdown as it'd take more time to load the game than the lengths of 1st and 2nd offence bans.

    I hope that made sense.....

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