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So you're a predator player that enjoys playing casual games and dominating lesser skilled players to relax. SBMM is in most FPS games even the casual aspect of them just look at Overwatch, their ranked and quick play matchmaking is determined on how you perform.
Why should any new player or casual players experience be ruined by some guy that spends 900 hours on the game? these complaint posts are not gonna do anything, because I doubt respawn care as much for the opinion of a 900 hour predator player compared to the casual players they want to attract to the game.
It's completely fair that a predator player be put against players of equal skill rating. Ranked matchmaking's SBMM on the other hand needs to be fixed.
@Boa767 wrote:So you're a predator player that enjoys playing casual games and dominating lesser skilled players to relax. SBMM is in most FPS games even the casual aspect of them just look at Overwatch, their ranked and quick play matchmaking is determined on how you perform.
Why should any new player or casual players experience be ruined by some guy that spends 900 hours on the game? these complaint posts are not gonna do anything, because I doubt respawn care as much for the opinion of a 900 hour predator player compared to the casual players they want to attract to the game.
It's completely fair that a predator player be put against players of equal skill rating. Ranked matchmaking's SBMM on the other hand needs to be fixed.
Bud, I think you kind of missed the point and are assuming my intent a lot. Let's keep disagreement civil and try to actually respond to what I wrote. My recommendation addressed the issue of ensuring a healthy matchmaking system for the newest players while addressing my thoughts on SBMM's current state. We both agree SBMM needs a change, so I'm not sure what your point is. This is, to me, the opposite of a complaint post. It is a post giving my feedback about the current SBMM, looking for developer and player responses, and overall encouraging civil discussion on the current SBMM system. Your understanding is naive if you think that the developers have to prioritize the experience of the newest player versus someone with a lot of playtime, the developers want people to enjoy the game on all ends of the spectrum and there are ways to achieve that. All players meaning old players, new players, players with more skill, and players with less.
It seems you contradicted yourself at the end too. Thank you for your response though.
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