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Another duo session, this time with a different friend.
Session ended early, neither of us enjoyed it.
Sweaty game after sweaty game; in both Casual & the Xmas Event.
If the intent of SBMM is to drive away players who've been active since the beginning, then good job Respawn, you've succeeded.
The way I see it, is that there'll always be a small group of try-hard pro players far above everyone else; unfun to play against.
Without SBMM, the "burden" of these players is spread among the entire game's population.
With SBMM, this burden is now carried solely by the 2% Diamond-tier.
As has been demonstrated by ranked; it simply isn't sustainable and will result in a cascade of abandonment.
It'll begin with the diamond-tier population gradually abandoning the game.
After that, the burden will progressively fall upon the plat-tier players. (though with an even larger skill gap!).
SBMM will hasten the death of the game's population.
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