Forum Discussion
@DarthVaapar wrote:
Actually, most everyone was already content with your statistics, and even worse, since before SBMM, the game was basically allowing professional level players to run amok against college and high school level players. Most players, the overwhelming vast majority of them, are in the high school and college arena.
If you find it unrewarding to play against similarly skilled opponents, and prefer rather to play against lower levels, then yes, maybe you should seek such “rewarding” entertainment elsewhere. There are other games that promote such disparate match making. Thankfully, this game is no longer one of them.
Simple question:
With the current casual SBMM system, by what metric can you gauge whether you're improving?
Prior to SBMM, I knew I was getting better, because my average damage increased, so too did my K/D and win rate.
Now?
Stats mean nothing; regardless of skill level, we're all tending towards the same averages.
We're nothing but mice running in a wheel.
Ranked is (as the name implies) where match making should be taking place.
Casual is (as the name implies) where players should be able to kick back and mess around, not be subjected to the exact same hyper-competitive gameplay present in ranked.
If newbies (or anyone else for that matter) want to be matched against similarly skilled opponents, then they should be playing Ranked. It's that simple.
The two game modes offered different gameplay experiences for a good reason. Now they don't, and the game is significantly worse for it.
@TheJumpingJawa wrote:
@DarthVaapar wrote:Actually, most everyone was already content with your statistics, and even worse, since before SBMM, the game was basically allowing professional level players to run amok against college and high school level players. Most players, the overwhelming vast majority of them, are in the high school and college arena.
If you find it unrewarding to play against similarly skilled opponents, and prefer rather to play against lower levels, then yes, maybe you should seek such “rewarding” entertainment elsewhere. There are other games that promote such disparate match making. Thankfully, this game is no longer one of them.
Simple question:
With the current casual SBMM system, by what metric can you gauge whether you're improving?
Prior to SBMM, I knew I was getting better, because my average damage increased, so too did my K/D and win rate.
Now?
Stats mean nothing; regardless of skill level, we're all tending towards the same averages.
We're nothing but mice running in a wheel.
Ranked is (as the name implies) where match making should be taking place.
Casual is (as the name implies) where players should be able to kick back and mess around, not be subjected to the exact same hyper-competitive gameplay present in ranked.
If newbies (or anyone else for that matter) want to be matched against similarly skilled opponents, then they should be playing Ranked. It's that simple.
The two game modes offered different gameplay experiences for a good reason. Now they don't, and the game is significantly worse for it.
I forgot if I responded to this or not, been busy lately. Thank you for your feedback again, this response was particularly insightful. Stats mean less now than they ever have. Things feel very stagnate for most players I have met that play enough to reach their relative skill ceiling, and they describe the games quite well like mice running in a wheel. Especially those with higher rankings. Playing ranked all the time is not that fun for most players, put simply. I would love it if people could experience my gameplay to understand that the difference in our skill results in less variance for me and more variance for lower ranked games. I guess people have trouble understanding what more variance means because they have not played games like I have.
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