Lifeline revive is OP now, getting downed should be disadvantage and revive risk
I am 280 level in game, played Lifeline the most, and didn't play for 6 months. Started the other day, but I think lifeline revive is really too strong, she never was weak, always good to have because how much it can help team, but now its way too imporant.
I don't know why she gets shield, plus auto revive. All this makes it op because she can fight, have nice cover and still revive his mates.
Why can't she have only one, not both? Either:
Drone auto revive but she can fight and have cooldown on robot, no shield. Let her teammate get in cover first, we have knockdown shiled for a reason
OR
Let her revive, cant fight but have a nice shield like before.
Your teammate getting knocked down should punish you, it should make you at huge disadvantage. It means you guys are losing the fight, but with lifeline. This disadvantage is neglected, it actually can punish team that should be rewarded for "downing" the opponent. Plus she can just spam her drones around. Action like reviving should have huge risk-reward to it, with lifeline it have 0 risk and 100% reward.
If someone think others are better medics or revivers, or thinks she is not good enough. There is other way of making her better. She can get buff in ult to get better items, to heal herself fast, to make drone follow her our if she wants and heal teammates.
Also you can remove fast revive under Gibby shield if he is better reviver. A lot of things can be adjusted, but changing revive mechanic is not good and never is. It is one of core gameplay mecahnics.
Downed should mean enemy team is better and gained advantage, they can push now. But right now, that ruined.