4 years ago
LMGs is really OP for now
It's easy to control recoil in the apex legends and that's a big problem. This eliminates the difference between different weapons and makes them too similar to use. With a non-critical recoil int...
I don't understand why we need 10000 different wepons if at the end they all should make the same dmg in the same amount of time.
A little bit more reality would be fine in every shooter if you ask me.
Extreme example, we are not there yet, but in 5 years maybe: Please make the tank more vulnerable, so that I can kill him with my rifle.
That's the endgame for me of all this: this and that is OP.
Every other shooting game has one immediate counter to LMGs and how oppressive they are: recoil/spread.
These weapons are currently so easy to manage that they make a fair portion of the loot pool a joke. Spitfire is a problem? We can put it in the CP but we can also release the Rampage and make the L-STAR turn you into a one-man tank instead of balancing the spitfire. Why grab a G7 scout when a Rampage can match if not beat that DPS at range, and absolutely dominate close range with a thermite? Why grab a volt when the L-STAR never has to reload (when used properly) and has ridiculous stats like its headshot multiplier and the fact that its projectile sizes are well thrown footballs?
I get wanting to cater to casuals in a BR that needs casual players for revenue, but the weapon balancing in this game feels like it's done by a fresh high school graduate. Every season there has been a new major exploit of a gun, and instead of balancing weapons they're just hard nerfed or hard buffed. The longer I play this game the more I feel that it does not reward players who grow their skill and improve, but only seeks to reward players who just installed the game until they get bored of it.