@GITS-SACI don't mind the instant ultimate on landing, because half the time people die before the first ring even starts closing. I think the main problem is that it doesn't use a slot to do so anymore. They should revert the infinite small med grabbing for a bit, and do only one or two changes at a time instead of 5 at once that overpower the legend past the point of just being meta.
Then they have to choose combat stuff or healing stuff, and can't do both combat and infinite small meds to oblivion.
I have an idea. If they want to reduce the number of ground loot, here's a simpler solution.
Remove all ground loot, but keep the models. The only ground loot will be what people drop.
Readd armories, and apply to all maps, with a change: they aren't a combat zone like the original. They are just a place where people can grab some guns and loot ammo caches.
Ammo caches can spawn around the map and can give any sort of ammo. Every user draws from a separate pool of ammo points for each box, that way everyone can access roughly the same amounts of ammo regardless if someone else already ran though it. Sort of like a ammo replicator, a replicator that does only ammo and can be used a number of times to give ammo to the user, rather than only once.
Weapon Stations can be places where people can acquire upgrades or augments, even hopups, for their guns. Sight Change is free, as long as the station is of the quality to do the change. If it's not, then the old sight is dropped on the ground or stashed in the user's inventory.
Med Stations like replicators for med items, each item uses a number of points and each user has their own points per station.
Some stations might regenerate points up to a certain amount, useful for controller types who camp a spot.
Infinite ammo and meds directly is a bad idea and defeats the purpose of BR.
With stations, a loba may be able to access them from her pylon but it prevents preventing enemies from having nothing, making it more fair.