Lock "Dibsed" loot similar to crafting loot.
Too many times I dibs an attachment that's out if my loot route which is fine I'll grab it rotating that way. And I'm not talking about something 200m away, no im talking about something 50 to 75m away. Close enough to still grab it, however my random will just grab it and just crouch spam (teabagging). What's the point of dibs in that area then? Posterity?
So a suggestion: Lock dibsed loot.
How?
1.) When a piece of loot is pinged and dibsed by an individual it should then "lock" itself to that said individual for say 20-30s.
2.) If the piece of loot is further than 100m (hell even 75m) away from the individual it should not lock itself to prevent griefing.
3.) Dibsed loot, if undibsed, should not be able to be dibsed again by said individual for the next 5 -10s to prevent griefing.
4.)If you're in a pre-made loot lock should not be enabled as the assumption is there's communication between the party.
- If it's 2 pre-made and a third random, loot lock should not work for the pre-made to prevent griefing, loot locking should work for the random however with the stipulations above.
This is just off the top of my head and can be adjusted accordingly. I'm not looking to shake up the game just a QoL for us solo queue players out there.
We shouldn't be penalized on our builds because of "trolling" or because the mindset of another player is "git gud".
Feel free to discuss below add ideas that can further refine it as well.
AL has done some odd shake ups in the past and I see no reason not to run this on a trial basis with the community.
Loot locking already exists in game via the vaults on stormpoint and crafted loot. I see no reason why expanding that couldn't be considered.