Forum Discussion
3 years ago
@Cosmic_Naute Agreed. It also makes the UI less responsive, causing bad inputs when moving around quickly like we could before (especially a problem for character select when trying to make a quick change), ruins the high frame rate animation of opening loot boxes (which was a small joy of mine which is now gone, thx), and is just jarring when you go from fluid high frame rate down to 60 fps, it's not a good experience and there is no reason not to give an option to control if it's on or off.
Besides given that the menus aren't taxing the GPU much anyway, they have a much lower power draw even when displaying high frame rates, making the change even more pointless from a power "saving" perspective. From what I can tell my GPU uses almost the same wattage, ~128 watts, both now with the 60 fps cap vs before at my monitors 175hz refresh rate. Maybe it saved like ~10 watts? Would need a toggle to be able to actually check.... so... please give us the option to choose how we want it to run.
Besides given that the menus aren't taxing the GPU much anyway, they have a much lower power draw even when displaying high frame rates, making the change even more pointless from a power "saving" perspective. From what I can tell my GPU uses almost the same wattage, ~128 watts, both now with the 60 fps cap vs before at my monitors 175hz refresh rate. Maybe it saved like ~10 watts? Would need a toggle to be able to actually check.... so... please give us the option to choose how we want it to run.
PsyhiX69
3 years agoSeasoned Ace
Looks like You can disable this with "fps_max [n]" option.
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