Matchmaking is still broken, release Mixtape data
I cannot believe, without any further data, that the matchmaking algorithm is performing better than purely randomness.
There have been so many mixtape matches where one side utterly dominated the game that it's hard to imagine it is not on purpose.
I would like to see how the best player and worst player in a lobby compare on average, because 90% of my games end with the highest scoring player outperforming the worst one 10x over. I don't think a sentient being would imagine those players should play against each other.
Even if you'd argue that: "it's a team based game, so it is not about how a single player performs but the entire team" (which is bad take in my opinion).
Over half of my matches with one team massively losing. From Gun Run ending at (5, 7, 23, 25) kills respectively; Control which ends at when one team controls all the zones within one minute and then starts camping the spawn zone; and Team Deathmatch ending at 10 vs 50 kills.
I do not understand what the matchmaking is doing other than throwing people as fast as possible into a match. But I would like to see some actual data on the average performance of the teams (yk how many kills does the losing team in TDM have by the end) and I would like to hear a justification why that performance is acceptable.
Let's also not forget the huge amount of other bugs still plaguing mixtape, from Rampart walls that can't be picked up, to the game crashing when you report a cheater